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Patch - Nov 23

GAMEPLAY: dream swap allowed only if backwards movement is allowed
GAMEPLAY: step-a-logs renamed to jump stones
GAMEPLAY: jump stones now have a wind-up tick (currently uses dream move animation)
GAMEPLAY: jump stones paths no longer are prioritized during pathfinding (they count as 2 moves to cover the wind-up)
GAMEPLAY: dreams no longer can swap if no adjacent (affects swapping on the jump stones)
BUGFIX: destroying rotated playground structures now properly returns them to resource pool
GAMEPLAY: added playground structure: Lunchbox:
- lures dreams that see it horizontally or vertically - lured dreams will try to reach lunchbox instead of Alex
- once a dream reaches lunchbox, it eats it for 2s
ART: slide stun now shows how happy the dream is after riding a slide