Sweet Dreams Alex

Clarity Games · Kasedo Games

Released
Oct 5, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Festive goodies await in Sweet Dreams Alex!

    Hey Dream Builders, feeling festive? 'Tis the season to be jolly, and Alex is ready to spread some festive cheer! We’re thrilled to share with you our Sweet Dreams Alex Christmas update, just in time for the most wonderful time of the year… 🎁 New Christmas PJ Sets for Alex: Get

  2. Developer post

    New Spooky Pajama Sets Available

    Dear fellow Dream Builders, As Halloween is right around the corner, we’ve added two new spooky pajama sets to the game! Check out these awesome pajama sets below: Which one is your favourite? If you want to try your hand at some custom levels created by our very own community, h

  3. GamingOnLinux

    Sweet Dreams Alex is a wholesome puzzle and construction game

    Mixing together puzzles and room building, Sweet Dreams Alex is a rather wholesome idea for a game about keeping away nightmares and it's out now with Native Linux support. Read the full article here:

  4. Developer post

    Sweet Dreams Alex Comes To Mac!

    Dream Builders! We are pleased to announce that Sweet Dreams Alex is now available on Mac. Alongside this, we have a number of fixes in this update for you. The patch notes are below: Updates Added mac x64 build Added frog and snake pajamas Updates to various levels Added alterna

  5. Developer post

    Sweet Dreams Alex Is Available Now!

    Dear fellow Dream Builders, We are delighted to announce that Sweet Dreams Alex is available to purchase now! It’s time to get creative as you build labyrinths full of traps and distractions, designed to keep Nightmares away from Alex until the morning comes. Take a break from th

  6. Developer post

    Release Date Announced, Demo Available Now!

    A brand new demo of Sweet Dreams Alex is now available ahead of the game’s 5th October release. The demo contains a variety of hand-crafted puzzles from different dreamscapes based on Alex’s childhood memories, each with their own charming pixel-art-aesthetics, lo-fi soundtrack a

  7. Developer post

    Play Sweet Dreams Alex with the Developer

    The designer of Sweet Dreams Alex will play through the demo with you, ready to answer any questions you have and look at what's to come in the future. You can find both livestreams on the Sweet Dreams Alex store page or in the community hub . We're looking forward to spending ti

  8. Developer post

    Play Sweet Dreams Alex with the Developer

    The designer of Sweet Dreams Alex will play through the demo with you, ready to answer any questions you have and look at what's to come in the future. This is the first livestream scheduled this week, there will be another on Friday at 5pm UTC-5. You can find both livestreams on

  9. Developer post

    Patch - Dec 4

    ART: added art for playground structures, except balloons ART: added elevation to dreams, with elevated shadows GAMEPLAY: placing ground tile on top of another type of ground will now replace it

  10. Developer post

    Patch - Nov 27

    GAMEPLAY: walls, trees, rocks, bushes and buildings now block the line of sight of the lunchboxes

  11. Developer post

    Patch - Nov 26

    Happy thanksgiving! BUGFIX: dreams can no longer move through towers that are placed on the balloons

  12. Developer post

    Patch - Nov 23

    GAMEPLAY: dream swap allowed only if backwards movement is allowed GAMEPLAY: step-a-logs renamed to jump stones GAMEPLAY: jump stones now have a wind-up tick (currently uses dream move animation) GAMEPLAY: jump stones paths no longer are prioritized during pathfinding (they count

  13. Developer post

    Patch - Nov 20

    GAMEPLAY: added playground structure: Climbing Log: - 5x1 log that is raising up - lowest point can be entered/exited from all sides - highest point can be exited on all sides - on the log itself, dreams can only move up or down, cannot leave the log - can be entered at any point

  14. Developer post

    Patch - Nov 17

    ART: added world and level selection screen, progression art GAMEPLAY: added playground structures: Tower - allows to move to other towers and playground structures Stairs - a one-way entry to the playground structure - slows the dream down when on the stairs Bridge - connects tw

  15. Developer post

    Patch - Oct 04

    GAMEPLAY: added two faster nightmares (no art yet) ART: reworked grocery store building, added red house and vet clinic

  16. Developer post

    Patch - Oct 03

    GAMEPLAY: introduced roads, buildings, street lights, crosswalks GAMEPLAY: traffic lights are now bound to road (old levels may not work) ART: rendering process is redone to support better sorting and shadows

  17. Developer post
  18. Developer post

    Patch - Sep 16

    UI: editor now warns you if no structures are enabled on the level ART: traffic lights are now pedestrian lights ART: lights, switches, fields now have spawn animation ART: signals are now animated (decay animation tbd)

  19. Developer post

    Patch - Sep 15

    UI: credits screen (not filled with your names yet)

  20. Developer post

    Patch - Sep 14

    UI: added audio / video / misc settings to the game