Become a Tester!
These patch notes are for the Pre-Alpha v.1.1.4 release that is available to all testers. If you have signed up to become a tester you should have already received your code for access to the Development build of Hexonomy. If you are interested in becoming a tester, you can contact us through our website or visit us on our twitter and send us a DM! There are only a limited number of codes available for Pre-Alpha testing so contact us to get your codes soon!
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New and Noteworthy
- Huge increases to performance on both server host and client side (60+ frames should be easily achieved)
- Created a number of placeholders for settings
- Implemented settings for a large number of graphics processing including:
- Fullscreen mode
- Resolution
- Anti-Aliasing
- Post Processing
- Texture Quality*
- Shadow Quality*
- Effects Quality*
- *some models do not have Level of Detail textures yet, so some objects may not appear correctly when switching away from default settings
- Created settings for keybindings and controls (no settings for movement axis yet though)
- Update shipping lane splines to include animated material to show direction
- Reworked placement restrictions to be more performant
- Implement Graphics and Audio Settings
- Lobby Menu should be able to see players in lobby, and select random player color settings pre-game
- Deprecated a number of unneeded variables and methods
- Eliminated as many 'for loops' as possible to increase performance
- Reworked as many bindings as possible to change only when values change
- Eliminated Averaging tile values on tiles, causing the same calculation to be made 100s of times per frame
- Updated main menu to close sub menus if the menu is already open
- Updated Version Label and linked Patch Notes
- Created a button for submitting bugs in the main menu
- Removed Imports and Exports from the game (only populations purchase direct now)
- Changed Business Category to be Array of categories as multiple businesses fit multiple categories
- Updated the transition map to hide the loading of level objects better
- Updated Session Search to actually return sessions while searching first try
- Prototype for Selection Visual implemented
- Prototype for a Shroud Replacement Visual implemented
Bugs Fixed
- When selecting Shipping View Type, splines are now refreshed before Primary_Action is clicked
- When server quits game, client sessions are now properly disposed
- Inspector now recognizes client side businesses
- Players logging in AFTER game no longer causes UI mode to be changed to UI-only for opponents
- Joining game after it has started now loads objects properly
- Inspection Button for click menu now properly references clicked tiles
- Player color is now updated on the server and replicated to all clients properly and doesn't change other players settings
Upcoming Long Term Changes in Future Patches
These changes will most likely come in many different future patches, but there are our next big target goals in no particular order.
- Introduce new search feature and and recommendations for businesses in an advanced business selection tool
- Overhaul UI images to improve look and feel of UI. Also includes compressing textures to save on hard disk requirements
- implementation of global and player mods and their specifications. Includes huge overhaul of global and player mod menus
- Automatic matchmaking for quick play using "Classic" settings
- Creating settings for custom matches so players can host custom games and tweak gameplay to their liking
- Addition of a "Hexicon" so you can view all the business in more detail and create "business plans" before going into matches. These will act as a loadout of sorts when in game. A hexicon will also be available in game to quickly switch loadouts and view business in great detail
- Tutorials available from the main menu and help menus available in game
More updates to come soon! Check the top of this post for information on how to get your hands on an early copy of Hexonomy and become a Pre-Alpha tester! Can't wait to share our exciting development in future updates!
While we are still in development, if you are interested in supporting Starfish Studios while we create Hexonomy, check out our Patreon account as well to donate to our development efforts!
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