The Hexicon Update
With this newest update comes a ton of additions and updates. Our most notable is the addition of the Hexicon, a lexicon of all business currently in game (30) and all of their stats and data. From the Hexicon you can create loadouts to take with you into your games for quick and easy access to your favorite businesses.
Also included is the addition of some background music (with the potential temporary music selection) as well as audio for notifications, all available to be adjusted in the settings menu for taste as well. Along with these audio settings are a few new gameplay settings, and not to mention a TON of UI adjustments that are getting us started into the next phases of our Roadmap that were looking forward to releasing soon!
New and Noteworthy
- Implemented a ton of settings for users
- Created the "Hexicon" for building and saving loadouts
- Added Audio to entire game, including background music and notification sounds
- Integreated cooldowns and new modifiers
- Ton of new visual updates for UI
Core Updates
- Made Settings for Business Plans to save and load
- Created tile modifiers UI
- Created business modifiers UI
- Implemented tile modifiers
- Implemented business modifiers
- Reviewed and Updated Code for creating all modifiers, making it more performant
- Created Options for having modifiers only last certain length of time
- Integrated entirely new environment (Stadium) for the game
- Upscaled Grids in MenuMap and Classic to match stadium scale
- Restyled Hex Tiles to go through ground so we can raise and lower tham dynamically
- Reworked Hotkeys so Player Controller doesn't host Business Data
- Implemented Modifiers Costing an Amount of Money to Activate
- Made Modifiers not allowed to activate deactive if game ia not in progress
- Made modifiers take away money for deactivation as well
- Increases size of icons in simple selection menu for easier viewing
- Expanded message types
- Created messages when modifiers are activated and deactivated
- Created hex tile modifiers data table
- Created business modifiers data table
- Created biz sequence for main menu
- Made icons from Inspector drag and dropable onto the board
- Created child objects for Settings input and styled them properly
- Setup audio system for notifications
- Updated Key Bindings for movement controls
- Updated Keybindings for Zoom Axis
- Added backgrounds music to game that transitions over levels
UI Updates
- Updated buttons for toolbars
- Updated icons for menu buttons
- Wrap HotkeyBar with background to see controls better
- Chat Menu now fades out after messages appear
- Linked cooldowns for different types of modifiers
- Created visuals for cooldowns in modifier menus as well
- Moved Modifier Cooldowns into seperate Widgets for general use
- Stylized all other UI components
- Parameterized all UI components with Game Interface parameters
- Created the music audio controler UI for background music
- Added Cooldown checks to HexClickMenu for ease of access
- Updated Global Mods Menu
- Updated Player Mods Menu
- Switched Icons over to ProIcon Package with adjustable detail
- Made Simple Selection Menu expand to min and max height depending on amount of businesses
- Named all properties in Classic Game Mode
- Fixed Hex Icon background in hotbar not being correct size hexagons
Bugs Fixed
- Client Messages involving property now show proper Property Names
- All progress bars are no longer 1 tick behind the actual counter. Adjusted the counters to be in synch with server
- Progress bar updates are no longer linked to frame rate. So if FPS drops, progress bars will no longer lag behind
- Modifier Bubbles do not continue to decrease when not in menu
- Players list should now be showing once loaded in
- Profile pictures of opponents should now show up in results
- Selling a business when the shipping views are visible on screen no longer causes them to stay frozen on the screen
Upcoming Long Term Changes in Future Patches
These changes will most likely come in many different future patches, but there are our next big target goals in no particular order.
- Introduce new search feature and and recommendations for businesses in an advanced business selection tool
- Compressing textures to save on hard disk requirements
- Automatic matchmaking for quick play using "Classic" settings
- Creating settings for custom matches so players can host custom games and tweak gameplay to their liking
- Tutorials available from the main menu and help menus available in game
Become a Tester!
These patch notes are for the Pre-Alpha v.1.1.4 release that is available to all testers. If you have signed up to become a tester you should have already received your code for access to the Development build of Hexonomy. If you are interested in becoming a tester, you can contact us through our website or visit us on our twitter and send us a DM! There are only a limited number of codes available for Pre-Alpha testing so contact us to get your codes soon!
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Website Contact
More updates to come soon! Check the top of this post for information on how to get your hands on an early copy of Hexonomy and become a Pre-Alpha tester! Can't wait to share our exciting development in future updates!
While we are still in development, if you are interested in supporting Starfish Studios while we create Hexonomy, check out our Patreon account as well to donate to our development efforts!
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