Features:
- Added warning notifications (when products expire, when a settler dies, when a settler is poisoned)
- Effect system:
- When winter comes, creatures get the "Winter cold" effect (-150 heat per day)
- If settlers have warm clothes, the effect "Warm clothes" is applied (+100 heat per day)
- Now all huts apply the "Cozy Hut" effect to settlers
- Poisoning:
- Now settlers can get poisoned with some chance when eating raw food
- When a settler is poisoned, the effect "Food poisoning" is applied (Decreases movement speed, May cause nausea)
- Medicine:
- New type of work "Medicine"
- New building "Herbalist's Table"
- New building category "Medicine"
- New item "Cure for food poisoning" (Used to treat food poisoning)
- Added a new parameter "Productivity" for tamed animals, responsible for the speed of production of products (wool, milk)
- Animal productivity is affected by: pen cleanliness, satiety
Updates/Changes:
- Now UI of creatures is constantly updated (previously you had to re-enter the UI to update the data)
- Removing honey from the ration, now used as an ingredient for crafting "Cure for food poisoning"
- New stone path sprite
- Animal starvation rate increased from 40 to 80
Removal:
- Stone hut
Bugfixes:
- Animals do not wake up after filling up energy