Paleon

Paleodev

Released
Oct 27, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Paleon Reinvented Devlog #2

    When developing Paleon Reinvented , I decided to completely rewrite the user interface system to make working with it significantly easier and more efficient. Problems with the Old System In the original Paleon , each UI element was difficult to add and configure. I had to hardco

  2. Developer post

    Paleon Reinvented Devlog #1

    In this devlog, I want to share how a simple and familiar algorithm — Flood fill — helped me massively speed up pathfinding in my game. Why Bother? Imagine you have a big map filled with obstacles: houses, walls, trees, etc. When a creature wants to move from point A to point B,

  3. Developer post

    Paleon Reinvented Devlog #0

    Chunk-Based Tilemap Architecture The tilemap system in the game is based on a chunked layout, where the full tilemap is divided into multiple chunks depending on the tilemap dimensions and the configured chunk size. This architectural choice significantly improves performance and

  4. Developer post

    Paleon source code is now public!

    Hi everyone! I’ve decided to release the source code of Paleon to the public — now you’re free to explore and study it. Since I started working on the project early in my programming journey, the code isn’t very readable, extensible, or maintainable. Currently, we are working on

  5. Developer post

    Paleon Achievements!

    An achievement system has been added to Paleon! With new updates there will be even more achievements!

  6. Developer post

    Paleon 1.6.1 Multiple tools update

    Changes/Updates: Creatures can now carry multiple tools of different types with them at once Settlers, while hunting, can use both melee and ranged weapons at the same time Added a new tab to the creature UI where all equipped tools and clothing are displayed Creatures can equip

  7. Developer post

    Paleon 1.6.0 Dry manure fuel, Treadmill and assigning settlers to the hut

    Features: Dry manure fuel - a new type of fuel, used for heating housing and cooking Manure drying area Treadmill - used to generate mechanical energy by animals and settlers Ability to assign settlers to a hut Updates/Changes: Removal of the "Equip weapon" order (The mechanics o

  8. Developer post

    Paleon 1.5.3 New localizations and Improvements

    Updates/Changes: Renamed the "Hut" category to "Settlement" Moved grave and dolmen to the "Settlement" building category Removed the "Religion" building category Added repeatable recipes for threshing floor and thresher with hay as the target product, allowing control of hay prod

  9. Developer post
  10. Developer post

    Paleon 1.5.1 Animal fat, Oil lamp, Japanese localization!

    Features: New item "Animal Fat", obtained from pigs and boars New structure "Oil Lamp". Used for lighting, consumes animal fat as fuel New food "Pemmican". Crafted from dried meat, animal fat, and berries Updates/Changes: Old wild animals can now defend themselves too Male mouflo

  11. Developer post

    Paleon 1.5.0 Purchasing animals and trading posts!

    Features Possibility to buy animals Trading post (replacement of a merchant). Updates its assortment once a day Now to grind flour you need to use a "Mealing stone" instead of a "Mortar and pestle" Updates/Changes: Added sound when making a trade in the trade window "Mortar and p

  12. Developer post

    Paleon 1.4.1

    Localization: Added string formatting using string.Format("{0} test {1}", "AAA", "BBB") for increased localization flexibility. Modding: Moved the definition of technologies and items that should be unlocked at the start of the game to a separate default_unlocks.json file. This s

  13. Developer post

    Paleon 1.4.0, Modding, Patreon

    Patreon Dear Paleon players! I have an important announcement to share with you. I recently started a Patreon page and it's opening up new opportunities for our community. Why Patreon? Development support: Your support will help me devote more time and resources to Paleon develop

  14. Developer post
  15. Developer post

    Paleon Reinvented

    The Return of Paleon: A New Chapter! Hey everyone! I know, I've been gone for a while, but I haven't been idle. I have some great news: for the past two months, I've been working on a new game engine for Paleon! "Why?" you ask. I'll explain everything. Paleon Legacy Paleon's jour

  16. Developer post

    Paleon 1.3.1 Hotfix

    Bugfix: Fixed a soft lock when crafting an iron smithy required iron, which can only be produced in an iron smithy. Now the iron ingot can be crafted in the copper smithy.

  17. Developer post

    Paleon 1.3.0

    Features: New construction: "Noria": Used to lift water from wells, for further supply to irrigation canals. New item: "Iron Bloom": Now, instead of iron ingots, the bloomery furnace produces iron blooms, which need to be reforged into iron ingots at the forge. Dogs can now be as

  18. Developer post

    Paleon 1.2.0

    Features: - New food "Pea soup" - New resource "Sheaf of Barley" - New resource "Bunch of Peas" - New building "Thresher" * Allows you to get barley seeds and hay from a sheaf of barley * Allows you to get pea seeds and hay from a bunch of peas - New building "Threshing floor" (a

  19. Developer post

    Paleon 1.1.0

    Features: A window with the total number of resources, in which you can choose which resources to display in the general list Ground tiles become overgrown with grass after a while Updates/Changes: French localization updated Bridges can now be built in deep water Hive descriptio

  20. Developer post