New cards:
Beings:
- Citadel Protector - 4 cost - Rare - Dark Elf - 2/7 - Guard
- After using your Hero Power, summon a 2/7 Protector with Guard.
- Black Forest Scout - 2 cost - Common - Dark Elf - 1/1 - Hidden
- After attacking and dealing damage, gain Cheat 1.
- Nyx, the Equilibrator - 7 cost - Legendary - Dark Elf - 6/8 - Shield
- After using your Hero Power, heal 5 life and deal 5 damage to your opponent.
- Nyssa, Power Seeker - 8 cost - Epic - Dark Elf - 7/6 - Speed
- After using your Hero Power, double this being's power.
- Wolf Protector - 6 cost - Epic - Wolf - 4/8 - Speed, Pack, Guard
- When destroyed, gain Cheat 2.
- Frostbite Wolf - 7 cost - Epic - Wolf - 7/7 - Speed, Pack, Freeze
- Sacrifice: Your opponent can't use their Hero Power on their next turn.
- Sacrificial Shaman - 5 cost - Rare - Orc/Mage - 4/5 - Speed, Cheat 1
- Sacrifice: Your other beings gain Shield.
- Bol'gar the Guardslayer - 6 cost - Epic - Orc - 5/5 - Stoneskin
- Deals double damage to beings with Guard. After using your Hero Power, it gains +2/+2, Shield, Speed and Spellward.
- Baldor, Second Lieutenant - 1 cost - Rare - Angel- 1/1 - Aerial, Holy Shield
- When destroyed, summons a 2/2 Valkyrie.
- Sylara, Second Lieutenant - 2 cost - Rare - Angel - 1/2 - Aerial, Holy Shield
- As long as you control another Angel, this being gains +1/+1 and Speed.
- Thalnor, First Lieutenant - 3 cost - Epic - Angel - 2/3 - Aerial, Holy Shield
- When destroyed, give your other beings a +1/+1 buff.
- Aeloria, First Lieutenant - 4 cost - Epic - Angel - 3/4 - Aerial, Holy Shield
- When played, give your other beings a +1/+0 (Tribal - +2/+0) buff.
- Captain Vaelor - 6 cost - Legendary - Angel - 5/5 - Aerial, Holy Shield
- While active, beings you control have Speed.
- Captain Eldria - 7 cost - Legendary - Angel - 6/6 - Aerial, Holy Shield
- While active, beings you control have +2/+2.
- Commander Cillael, The Archangel - 8 cost - Transcendent - Angel/God - 9/9 - Aerial, Holy Shield
- Ignores beings with Guard when attacking. When Destroyed, deal 10 damage to your opponent.
Heroes:
- Odin, the God King
- Summon X 1/1(2/2 or 4/4) Angels with Aerial, where X is your maximum active energy.
- First Angel played on your turn costs 1 less.
- Summon X 1/1(2/2 or 4/4) Angels with Aerial, where X is your maximum active energy.
A note on Odin, 1-5 energy it will summon 1/1 Angels, 6-15 energy it will summon 2/2 Angels and at 16 energy it will summon 4/4 Dark Angels.
Balance:
Auras:
- Elder Orb of Urna - Can no longer reduce the cost of a card to less than 1.
Beings:
- Beryn, all 3 versions now have Pack
- The Man Wolf (Epic): Now has Speed.
- Fleet Admiral Alas: Lowered energy cost from 5 to 4.
- Infernal Wolf : Added Speed, now gains a +1/+1 buff if you control another Infernal Wolf (down from +2/+1), additionally lowered defense from 2 to 1.
- Midnight Wolf: Added Empower (After attacking and surviving, another being may gain a +1/+0 buff).
- Vallheim Fire Wolf: Added Burn 3.
- War Wolf Alpha: Added Speed, lowered defense from 3 to 2.
- Wolf Pup: Added Speed.
- Aldori, the Last Wardancer: Now has Shield
Heroes:
- Whisper, the Unrelenting (Rework): Now summons a scaling Wolf with Pack and Speed after buffing your beings. There is a Surprise ultra big boy at 16 energy that ignores Guard
- Wolves buffed by Hero Power now gain +2/+0 instead of +2/+1. Other beings still gain +1/+1.
Spells:
- Summon: Summoned wolf's defense lowered from 2 to 1. Added Speed.
Sound:
- Cheat sound: Modified the Cheat sound spam, especially with dark energy.
UI:
- Foil cards: Reduced the foil effect on cards considerably.