Hey everyone, I've got a smaller patch for you today aimed at tightening up gameplay, squashing bugs, and making your weapons feel as impactful as they should.
As always, if you run into any issues, I’d love for you to report them (ideally with video context!) over in the Discord.
Gameplay/Balance Changes
- Buffed almost every weapon to make them feel more satisfying, especially during boss fights like the Slime King
- Enemies now fall into pits if you fail a capture while one is standing over one
- Rush Mode now gives a default 50% damage boost even with no upgrades
- Made it possible to unlock the “Undercover Business” achievement if all weapons were unlocked before the last update
- Ammo cost in Slimeazon has been slightly reduced
- Lowered the shopkeeper pen cost when it includes ammo
- Reverted the ammo changes from the previous patch—it was a bit too harsh
- Nerfed the Pistol Powder upgrade: now gives +50% damage instead of +100%
- Added a lore room spawn to Day 2
Bug Fixes
- Fixed adventurer NPC spawning inside of walls
- Fixed bullet multiplier sometimes not affecting enemies while Super Rush is active
- Fixed fog bug when entering buildings on days that use custom tilesets
- Fixed invincibility bug with the slime king
- Fixed a tile issue on the bottom of chests in minigame rooms
- Fixed rocket launchers not tagging enemies for your pet to attack when in manual mode
- Fixed a softlock when pausing the game right after being hit with the Stopwatch upgrade
- Fixed sea in the boat room blocking bullets
- Fixed sleepy slimes being able to shoot while in their death animation
- Player can now actually bind the “H” key properly
Hope you enjoy these changes! Let me know what’s working (or not!) and keep the feedback coming :)
Happy slimekeeping,
BenBonk
