Hey everyone! Time for another patch :)
Thank you all for continuing to play and support Slimekeep! This patch includes a bunch of bug fixes, polish, quality-of-life improvements, and a few balance tweaks based on your feedback.
As always, please report any bugs or issues on the Discord:
https://discord.gg/VR5NY295YP
Here are the changes I have made over the past few days:
Balance Changes
- Double Trouble pet upgrade now has a 50% chance to capture an extra slime (was 100%)
- Reward chests are now less likely to drop weapons, and it's rarer for them to drop 2 items at once
- Reduced all weapon ammos by 25-50%, most of them just had too much imo, making ammo drops feel unnecessary
- Removed one chest room from Day 2 to slightly delay the early powerspike
- Slightly nerfed the Slime King crown attack, it was a bit too tricky to dodge
- Boss chests now drop health and either a weapon OR an upgrade, not both
Bug Fixes & Improvements
- Added a check to hopefully fix pet slime spawning extra projectiles/turrets with teleport upgrade
- Casino music no longer plays where it shouldn’t
- Fixed a weird bug where time would go slow-mo after killing an enemy in a pit
- Fixed a specific pit not working correctly
- Fixed a major bug where the pet’s weapon would stop firing randomly
- Fixed a softlock with bomb slime
- Fixed a softlock with the spiky skin upgrade (doors wouldn’t open)
- Fixed a tileset override bug in the T-shaped enemy room
- Fixed a few slime king attack hitboxes that were blocking bullets
- Fixed a typo in "crosshair size" setting
- Fixed a typo in the faster fire Slimeinator upgrade
- Fixed the mech boss projectile trails not working on override days
- Fixed bosses jarringly appearing after intro screen
- Fixed bug where the arcade machine in the basement would be invisible sometimes
- Fixed pet sometimes overshooting enemies when on auto-attack and very close
- Fixed jarring camera transitions when beating DJ and Chopper bosses
- Fixed some music bugs when pausing at the start of a boss fight
- Fixed the room cleared popup not working on some override days
Gameplay and Small Tweaks
- Tutorial now includes text clarifying how to unlock Super Rush upgrades
- You can no longer get hit by bazooka/scythe challenge modifier during boss intro sequences
- You can no longer pick up the battery outside of the shop pen
- Pet weapons are now disabled during the memory minigame
- Prevented the statue NPC guy from spawning too close to walls
- Tileset override days can no longer happen on boss days (they were breaking transitions)
- Chest opening animations are now smoother
- Fixed some minor tileset issues in boss room entrances
- Cutscene view text now fades out when you can't interact anymore
- Updated boss intro texts to be higher resolution and easier to read
- Removed a duplicate shooting target from the start screen shooting range
- Chopper boss now has a proper intro animation instead of popping in suddenly
Achievements
- 4 new achievements have been added!
That’s all for now! Thanks again for playing, and I hope these fixes and updates make the game feel even better. And please do keep the feedback and clips of bugs coming as they are super valuable to me as a developer!
Happy slime hunting,
BenBonk
