My main inspiration for this game is "Open for business". I always dreamt of making game with in depth tycoon system but controls and feel(personal and relationship aspect) like Sims.
Tasks
Player can not only control his character but also other employee's too. There is task system in the game, select any character and give him task. Character will keep following his task's list. You can assign employee to certain roles with this system.
Customer Interaction System

Player gets multiple option to interact with customer, you can even kick or insult customer but it will reduce your reputation. You can use freely use these options on thief's.
When you interact with any customer note his type, There are different personality types which generates based on your advertisement method's but each type takes different things into consideration before purchasing any product ex:- Before purchasing "Cheapskates" will check if product's current listing price is less or more than average market price. When you interact with them you need to focus more on Cost aspect of the product to sell them but it will only work if your product is actually cheaper than its average market price. They don't give that much importance to other aspect like performance or build quality.
Average market price of any product is based on its supply chain, if supply is less then price will get increased.
I wasn't able to push beta last week due to some reason's but by end of this week I will post it on itch or maybe on Steam. Thanks.
