Source: Steam Community (opens in a new tab)
General Changes
- Added an option to play saved games in multiplayer
- Added a new map: Crystal Island (3 players)
- Added a new map: Labyrinth (8 players)
- Added an extra dialogue to the 1st tutorial mission to explain the functions and placement of Barracks
Gameplay Changes
- Diplomacy now has to be taken in steps; allied players first have to declare neutrality, then aggression and finally war
- Refusing alliance now costs 50 knowledge
- Hanging Cage and Pillory now require a worker inside them
Bug Fixes
- Fixed going from ally to neutral in diplomacy not doing anything
- Added missing translations to decorative tree
- Added missing description to fleshworks
- Fixed smooth transition between sand & shallows terrains
- Fixed tile highlight remaining on the map when hovering outside of its boundaries
- Accessing the menu during a dialogue does not unpause the game
- Fixed soldier graphics inside garisons not showing when going from partially unrevealed to revealed
Graphics Changes
- Added missing spearman, axeman and bowman occupying animations to Keep