Source: Steam Community (opens in a new tab)
General Changes
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- Added team chat to multiplayer (hold SHIFT when bringing up the chat box to talk in all chat)
- Seperated 'civil needs and culture' into 'civil needs and luxury goods' and 'culture and entertainment' categories
- Merged the 'defensive structures' category and 'military category'
- Added the Italian language (courtesy of @Penoppe)
- Added 'Restart Mission' option to the ingame menu in tutorial (and future campaigns)
Satisfaction Rework
- Soldiers are no longer affected by tax satisfaction modifier
- While in negative satisfaction, soldiers no longer have a chance to be stunned - instead they cannot be issued orders while fighting
Gameplay Changes
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- Increased 'Reinforced Doors' research value from +1 to +2 hit points
- Added Gibbet and Stocks as passive entertainment buildings with negative appeal
- Gallows now have 4 area negative appeal
- Gallows can now accomodate 2 workers (up from 1)
- Drain life no longer increases maximum HP (stolen HP can still go over the maximum, but will not regenerate above 3)
- Increased peasant's attack bonus against cavalry from 0.5 to 0.6
- Increased spearman's attack bonus against cavalry from 0.6 to 0.8
- Increased halberdier's attack bonus against cavalry from 0.7 to 1
- Reduced horseman's hit points to 9 from 10
- Reduced knight's hit points to 9 from 10
- Increased flag bearer's aura range from 8 to 9 tiles (same as their vision range)
- Added 'Decorative Tree' to decorations
- Added 'Fleshworks' building to death magic players (military buildings)
- Added 'Corpse cart' unit to death magic players (trainable from fleshworks)
- Added 'Abomination' (powerful undead unit created in the fleshworks)
Bug Fixes
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- Garrisons properly retain their borders after reloading if they've been occupied in the past but emptied
- Game speed values are properly set at 0.5/1/2/3x
- Fixed being able to change speed during multiplayer
- Fixed 'Reinforced Doors' research no longer applying when saving and loading the game
- Fixed shop radius showing incorrectly when built
- Drain life now properly only increases hit points by half
- Fixed building stages being messed up on certain buildings (such as the well or shops)
- Fixed miner and smelter animations
- Fixed cheesemonger animations
- Fixed the preferences menu in demo
- Fixed tutorial 1st mission setting the house on fire when Konrad reaches Hagen's fort
- Fixed tutorial 2nd mission not spawning units in ambush
- Fixed tutorial 1st mission 6th quest can now properly progress