Source: Steam Community (opens in a new tab)
General Changes
- Camera movement via arrow keys is now also locked when chat is active ingame
Gameplay Changes
- Carriers now prioritize building construction, maintenance and road construction over tile works (such as flowers)
- Removed chestnut stand, chestnuts are now baked in the bakery
- Traps no longer transfer control when a region is captured
- Houses devolve only when there are the requirements are met 0% (ie. a T2 house will only devolve when no civilians have clothing, instead of less than 50%)
Bug Fixes
- (Building) Priority button now shows the proper icon and text properly when clicked
- (Building) Disable button now properly updates text when clicked
- Fixed apothecary not showing radius when selected
- Fixed multi worker workplaces always using graphics for the 1st one
- Placing orchards now properly shows a 2x2 area instead of 1x1¨
- Statues can now properly be built without road connection
- Fixed arrows hitting the ground having a global sound effect
- Fixed thief event
- Fixed road tiles sometimes appearing bright when hidden in fog of war
Graphics Changes
- Added missing Keep (wooden castle) graphics with damaged/destroyed doors