General Changes
- NEW MAP; the Wilderness (5 players, not balanced ːsteammockingː)
- Added a text field to change the name of a hosted lobby
- Added an explanation of entertainment buildings to the third tutorial mission
- Added an explanation of territory control & towers to the third tutorial mission
- Version numbering reset to start from 0 and "EA" tag added
___________________________________________________
Tower & territory control rework
- Buildings and roads cannot be built, repaired, doused or work outside of territory
- Territory is physically visible by lil wooden poles stuck in the ground
- Tile ownership is now spread only through fortifications like towers, keep and the castle
- Bowmen and Crossbowmen now have no minimum range, and have an alternate melee attack when in melee
___________________________________________________
Gameplay Changes
- Unwalkable corners are now walkable, meaning streets between buildings are not as crowded anymore
- Fisherman now works outside (next to water), and no longer needs to be placed adjacent to water
- Farmer crop planting and harvesting speed increased by 68%, which means they can manage larger fields
- Reduced the radius of crop & vegetable farms from 8 to 7
- Brewer orchard and vineyard harvesting speed increased roughly by 40%, which means they can manage larger yards
- Increased rations delivery speed modifiers from -10/0/10/20 % to -15/0/15/30 %
- Pitch Cache trap removed ːsteamsadː
- Spike Pits now also cause enemies to cower in fear when stepping on them, much like when morale is low
- All 4 house tiers are now 2x3 in size
- The final house tier is no longer buildable but instead acts as a final upgrade to all houses.
- Lowered stone cost of housing from 3 to 2
- Housing moved to 'basic structures' from 'needs' (always visible)
- Changed housing capacity from 7/10/13/18 to 9/12/14/15
- Performer's Camp collision size reduced to 4x5 from 4x6
- The Gallows collision size reduced to 4x4 from 4x6
- Entertainment buildings now grant larger bonuses, but require actual units to work inside
- Instead of a flat bonus of entertainment (150/100 for Performer's Camp/The Gallows), each gives en. per worker (180/160 for Performer's Camp/The Gallows)
- Timber/Stone cost of 'Performer's Camp' and 'The Gallows' reduced to 5/4 from 8/5
- Bonus satisfaction ːsteamhappyː from entertainment now has a limit of +10
- Placing roads and fields now places a path or a rectangle (respectively) if holding mouse (holding shift causes road path to be zigzaggy)
- Reduced cost of militia to 90 from 100
- Reduced cost of scout to 100 from 200 and their attack damage from 30 to 10
- Disabling a building now also releases the workers inside
- Civilian arrival speed increases the more empty space there is in the town (with diminishing returns)
- Towers, stonecutter's hut, woodcutter's hut, crop farms and fishing lodges cannot catch on fire from events anymore
- Bandits now, instead of stealing resources from the main castle, attack and attempt to capture your nearest tower
- Amount of bandits spawned reduced from 6-12 to 5-8
- Ruffian added to the bandit spawn pool
- WASD can used aswell as arrow keys to move camera
- Stop hotkey changed to H
___________________________________________________
Bug Fixes
- Unit descriptions are properly shown when hovering over their respective train buttons
- Fixed has joined message not showing for clients whenever another player joins a lobby
- Soldiers now properly take residence within barracks or the academy
- Fixed civilians attacking thieves ːsteamfacepalmː
- Fixed thief not returning resources back when killed
- Fixed pinging in multiplayer
- Fixed hotkey for diplomacy
- AI is now properly proactive, making troops faster and attacking enemy players when it feels like
- Improved AI spacing out their production chains to avoid clogging the streets
- Toggling all wares on/off now properly updates the UI
___________________________________________________
Graphics Changes
- T2 housing name changed from 'Cottage' to 'House'
- T3 housing name changed from 'Residence' to 'Luxurious House'
- All house tiers have a backyard for the 2 back tiles
- Villa building redrawn
