(Campaign and editor will be available on the 29th of November)
General Changes
- Team colors can be changed in the lobby
AI Improvements
- No longer builds houses ad infinitum
Gameplay Changes
- Added team traits to each culture (applied to allies only if diplomacy is disabled)
- All houses now house 12 units instead of 10/12/14/16 depending on level
- Ammo workshop is now 3x3 and its graphics are updated appropriately
- Weaving mill is now 3x3 and its graphics are updated appropriately
- Weather probabilities now depend on the map
- Added new weather to some maps: Snowfall
- Civilian units no longer attack
- Corpse cart no longer trainable and does nothing (is purely cosmetic for editor purposes)
Bug Fixes
- Solved the "home office" bug where workers would work from home and make trees/crops dissapear
- Town square now properly counts as road
- Fixed incorrect numbers in the count of units a player has
- Fixed bottom of marketplace showing through fog of war
- Fixed desync on casting spells
Graphics Changes
- Added all missing animations and graphics to Ammo workshop
- Added missing horse and gold ingot carry animations for serfs
- Added sfx to buildings with none and changed obnoxious sfx for windmill
- Added missing attack sfx to some units that were missing it
