Friends, a new version is ready 0.8.3.2 Save from previous versions are working correctly
A big change in mercenaries and items (some changes will not affect existing items)
- Mercenaries of player rank appear in cities
- Reduced the number of shots for weapons
- Mercenaries gain armor
- The amount of armor varies with the rank of the fighters
- Increased the chances of dealing weapon damage
- Items and limbs have low armor gain
- The cost of mercenaries varies from rank
- On the adventure screen, portraits are clearly ordered and do not overlap.
- Now, after the death of characters on the battlefield, their bodies are passable, and you cannot hide behind them from bullets and blows
- It is now impossible to take a mission when the limit is reached
- Left-click on a character on the family screen, show the pedigree of that character
- Lords hire mercenaries of their rank
- Fixed: disappearance of construction sites after destruction of buildings
- Fixed: guarding the city does not store the belongings of the defeated during an unsuccessful siege
- Fixed: bug when starting some missions
- Fixed: the "Satisfied" feature cannot be removed over the years of life
- Fixed: showing the number of troops in cities / factories
- Fixed: display of gain from factory levels
- Fixed: Mercenaries can be stored in the treasury
- Fixed: incorrect display of the number of items in the inventory / trade
- Fixed: checking conspiracy and protection from it
- Fixed: too many children at one birth
- Fixed: due to some peculiarities, the pregnancy was repeated many times
- Fixed: the character could propose to marry / wiggle his eyebrows multiple times during a conversation. Now this can sometimes happen again if the character is very persistent
- And many small fixes!
Thank you all and enjoy the game!
