Howdy Agents (✿◕‿◕)
Finally got some time tonight to deliver you an extra cool update. This was supposed to contain a big overhaul for stealth, but those changes ended up making the game worse in almost every way so I scrapped them. A few little things stuck around though. Here's what changed!
- Added enemy reaction notices. A little exclamation point will pop above their head the first time they enter combat.
- Changed the way gun fire rate is determined by procedural generation system for a more diverse and varied distribution of fire rates.
- Tazer ammo has received a 50% ammo capacity and magazine capacity nerf. After scrapping the new stealth stuff, I decided to try playing through the existing content stealthily and non-lethally. It was surprisingly fun! And I had to use abilities in creative ways to make it happen. The tazer is was just too dang strong though, and allowed me to cheese past stuff even better than regular ammo. I think this nerf to capacity will make stealthy playthroughs more fun and interesting.
- Fixed a bug where tazer ammo was sometimes generating with damage. It's supposed to be non-lethal!
- Adjusted the terminal text input field so that what you're typing in matches the line above.
- Fixed yet another bug related to enemies freaking out without a reachable ammo station.
DDS is *very* close to a big development milestone! I'll have a longer post about the state of development, release date, etc. in the near future. I plan to finally add character perks in the next update, so stay tuned!
