Hello Agents (✿◕‿◕)
Coming at you with a bite sized weekend update. This one has some meaningful impacts on gameplay! Check out what changed below.
- Some computers are destroyed when their hosts are. This includes cameras, turrets, and enemies. If you're piloting or hacked into once of these when it's destroyed, you'll get kicked out! And needless to say they won't be hackable after their destruction either. This change is meant to balance to piloting mechanic and present the player with reasons to hold off on destroying cameras and such.
- Pilotable enemies can now use ammo and health stations. This feature still lacks some support :( I'm working on a HUD change that will show what you're piloting better in the future. That might roll out next weekend.
- Pilotable enemies can now pick up guns as well!
- Rocket ammo now nerfs reserve magazine capacity by 50%
- Made some performance improvements to the network graph related to moving computers. Should run much smoother now.
- Clones spawned from the self-superschism ability are now marked as "friendly" computers, and can now be hacked for free!
- Adjusted the color of the Technician vocation so that it's easier to distinguish from Esper and Chronomancer vocations.
- 2 new tilesets added for BBS missions and Deluge arenas.
- Lots of very smol bug fixes and performance improvements across the board.
Still working on story content you don't get to see! So expect weekly updates like this one for a while moving forward. That's all for now!
