Materials
The materials will be dropped by defeating a Boss. They are necessary items to synthesize potions and upgrade sealed items.
Potions
The potion is a one-time consumable. It is synthesized from materials. You can choose one bottle for each exploration. The effect will last until the end of the exploration.
There are a total of 80 kinds of potions, among which 30 kinds of recipes are directly unlocked, and the rest need to be collected by defeating the Bosses.
Introduction to some potions
Potion: Great Sword
- ATK +3
Potion: Skeleton
- Critical Damage +25%
Potion: Ring
- HP Recovery Chance by Kill +1%
- HP Recovery by Kill +1
Potion: Alchemy
- Base Coins +10
Potion: Rune
- Skill Cost -20%
Potion: Blessing
- Max HP +10
- Max SAN +10
Potion: Ancient Beasts
- Bullet Damage +12.5%
Potion: Rogue
- Move Speed +10
- ATK Range +15
- Critical Damage +25%
Potion: Gorgeous Opening
- Makes damage as current ATK to all enemies after starting the battle
Potion: Silent Darkness
- ATK +20
- ATK speed +40
- ATK -3, ATK Speed -6 after clearing a room, until 5 rooms were cleared
Sealed Items
Sealed iemts are permanent items, you can choose one to equip.
There are a total of 10 types of sealed items, all of which need to be obtained by defeating the Boss.
Sealed items have 4 levels and need to be upgraded by consuming materials to unlock all entries gradually.
Sealed items introduction
Demon Hunter's Heart
- Movement speed+20
- ATK+3
- Has 100% to crit after hurt
- Deals 50% more damage to Boss
Power of Greed
- Defeat drop rate of Coins raise by 50%
- Defeat drop rate of Coins raise by 25%; Gains same HP when get the Coins by Defeat
- Defeat drop rate of Coins raise by 25%; Gains same SAN when get the Coins by Defeat
- Gains same ATK when get the Coins by Defeat, last for 30 seconds
Marksman Longbow
- ATK Range +20
- Bullet Speed +20%
- Bullet Speed +30%
- After the bullet hits the enemy, the damage is modified to 75%~150% according to the distance to enemy, the further, the higher damage
Gambler's Coin
- Greedy Chest success rate raise by 10%
- Base Coins +5
- 50% to ignore damage, 50% to gain 200% damage
- 50% to make 50% damage, 50% to make 200% damage
Bastion of Sighs
- Max HP +10
- Damage Reduction +2
- Damage Reduction +2
- Gains 1 ATK after hurt, last for 15 seconds
Mask of Reaper
- When the Critical Chance is less than 10%, it is regarded as 10%
- Critical Damage +50%
- Gives 25% to revive and gains 50% of Max Hit Point after death
- When the damage caused by a single time is not less than 50% of the current HP of the attacked unit, directly defeat the attacked unit
Eye of Insight
- Critical Chance +5%
- Show the Boss Room in map directly
- Deals 50% more damage to flying units
- Gains 50% less damage from traps
Crystal of the Spirit
- Max SP +20
- The enemy's influence on the SAN is halved
- ATK Speed +5 for each available bond
- Deals 10% more damage for each skill in cooldown
Mysterious Purple Box
- The first 1 cost card purchased will be directly upgraded to a 2-stars card
- Gains 5 more coins after defeat the Boss
- Makes 50% more damage to Full HP enemy
- The first damage caused by each enemy to Player is halved
Gem Bookmark
- ATK +5, until defeat the first Boss
- All high-stars card can be sold by original price
- Makes 5% more damage every time a 3-star card is merged
- ATK +1, Max Hit Point -1 after clear a room. Max for 15 times
Cards
Scepter
- Cost reduced from 4 to 3
- Landscape Effect reduced from ATK speed +20/40/80 to +15/30/60
Crown
- Cost reduced from 5 to 4
- Landscape Effect reduced from ATK +6/12/24 to +4/8/16
Bonds
Craze
- Craze(2):MAX SAN reduced from 40 to 10
- Craze(4):Effect “takes 50% more damage” added
Puppet
- Puppet(2):Modified the behavior of the puppet, now it will automatically attack enemy units
Swarm
- Swarm(2):Effect “ATK-4” removed, effect “non-skill damage -40%” added
Honor
- Honor(2):Max HP reduced from +50 to +20
- Honor(3):Effect “Max HP +40” added
Monsters
Hundreface
- Added limit on the number of monsters to be summoned
General
- Added limit on the number of monsters to be summoned
Elderpillar
- Added limit on the number of monsters to be summoned
Gameplay
Map
- The mini map markers will disappear after picking up items in the room with Page/Scrap
Coins
- Bosses no longer drop extra coins
- The fixed income of cleaning the room has been adjusted from 5 coins to: lightly polluted/moderately polluted area - 4 coins; heavily polluted area / chaos twist area - 5 coins; Land of the Old - 6 coins
- The card refresh cost of the altar has been adjusted from 2 coins to: 1st/2nd level altar - 2 coins; 3rd/4th level altar - 3 coins; 5th level altar - 4 coins
- The rewards of House of Glory are now fixed at 15 coins
- The conditions required for the activation of the nightmare bed in the dream room are adjusted from the original 30% current HP and SAN to 50% current HP and SAN
- SCRAP I(III)’s buff adjusted from “Max Interest +5” to “Max interest +2”
Bugs Fixed
- White(4):Extra damage to frozen enemies is abnormal
- Feast:ATK increasing is abnormal
- The Limit of interest system is abnormal
- Abnormal terrain in some rooms
