Hello everyone!
Since our last release of challenges we have been toiling away on the next few updates and we are excited to say they are coming along nicely!
Here is a snippet of what we are working on:
Story Driven Contracts
The current contracts are going to be staying but alongside them there will be “Special Contracts” with distinctive stories and rewards.
These will range from gathering large amounts of ore’s to finding specific rocks to analyse. They will reward you with Credits, Circuit Diagrams, Ship Upgrades, New Elements and more! Some of them might be …morally questionable.. but it’s your decision if the rewards justify the means.
Story Contracts will have new contract types including a “Delivery” that will test your accuracy in flinging containers down a predetermined path for delivery outside the belt. If you miss the vector, smash the container or generally make a mistake then you will be billed for damages placing you in debt with that company and losing reputation!
Speaking of reputation, this is another item we are working on. When completing contracts for a company you will earn reputation points with them. The more reputation you have with a company the greater your rewards from them will be. Simple? It sure is… unless of course you make mistakes, take too long or generally annoy them.. Then you will lose reputation just as quickly as you made it!!
Ship Upgrades
We are working on a number of upgrades that you will be able to earn from completing story contracts. These include (but are not limited to):
Magentosphere upgrades
Harden your ship to radiation to allow you to explore further out with various Magentosphere upgrades.
Spectro Pulse Analyser
Blanket the immediate area with a single pulse of analytical light that will be able to point you in the right direction for your desired element.
Modules
Unique modules can be earned via the story contracts that will expand your capabilities. One such module is the memory module but.. I forget what it does….oh yeh! It lets you store values on memory drives and recall them later.

Memory Drive
Not only for storing your own values but can be rewarded pre-configured with unique coordinates that will take you to special rocks that are high value or .. low value depending what the contract is for.

Circuit Diagrams
Be rewarded with in-game diagrams to upgrade your ship to auto-tethers, warning systems, thruster “boosters” , flashing lights and more!
Vectors
New cable type and modules to meet your vector calculating needs.

Hazards
Radiation getting you down? Then don't despair, more hazards are on the way!
Temperature - Balancing your O2 / CO can be tricky so we thought that adding temperature controls in that mix would help! Don't fancy freezing out there in the cold? Don't let your power go out! With the diagrams for alarms earned from the story contracts we are certain this will be easy to handle……
Radiation - Radiation is also going to be reworked to improve the risk vs reward. If you want to earn those high value contracts you are going to need to venture into some hard radiation zones to get them. Make sure you take some spares with you or have earned the magnetosphere upgrades.
That is a snapshot of what we are working on and we hope it whets your appetite for the next few updates.
Until next time spacers
I Fetch Rocks Team
