ADDITIONS:
- Added a post-game timer. If the warp gate is not powered up when the game time runs out, hunters will win after the post-game timer runs out.
- If a player joins a game in progress, they will spawn in as a spectator
- Added a cooldown to the hunter's missile
- Added a few new ship animations
- Added a credits page to the main menu
- Pressing the "select" button on gamepad now toggles the HUD
ADJUSTMENTS:
- Ship customizations are now saved between sessions
- Updated the padding on the server browser
- Optimized some networking code for ships, making them more efficient
- Missile movement is now smoother for clients after some networking updates
BUG FIXES:
- Fixed a long-standing bug where ships would snap locations after drifting
- Fixed a bug where after a game, players would load into the lobby and all buttons were blank
- Fixed a bug where cutting your engines repeatedly would cause players to immediately stop instead of keeping their momentum
- Fixed a bug where the currently selected map name wasn't being displayed in the lobby or the server browser
- Fixed a bug where game sessions were not being destroyed properly which stopped players from being able to join or host new sessions
- Fixed a bug where the host's controller rumbled when they ended a game through the pause menu
- Fixed a bug where if a hunter killed multiple runners at once, only one of the runners respawned
- Fixed a bug where the "ability not ready" sound would play when manually triggering the barrier or EMP abilities
- Fixed a bug where the orb stashing meter was not filling for clients
