- Players can now cut their engines while preserving their forward momentum.
- Fixed jittering issues from the client side. Now both client and server are updated at the same time.
- Mouse steering controls have been reworked to more accurately reflect gamepad steering controls.
- Subtle steering is now easier and more accurate thanks to the new input curve.
- Boosting forces a higher throttle value making it so players can no longer move slowly while also boosting.
- Impact sparks are now proportional to the player's speed.
- Players are now momentarily slowed when coming into contact with the environment.
- Acceleration now takes a moment to kick in again after cutting engines. This results in a smoother trajectory when changing directions with cut engines.
- Various tick event calls have been rearranged to be more efficient.
- The input system handling switching between gamepad and mouse inputs has been improved to be smoother.
- Cut engines on keyboard is space bar and on gamepad is left trigger.
- User ability on keyboard is E and on gamepad is Y or Up on the D-Pad.
- News and updates
- Evasive Maneuvers
- v0.0.1 New Flight Model
Source: Steam Community (opens in a new tab)
