Made a tracking marker: any long marker can be set to be the "current tracking marker". The heads up display will show the direction to the tracking marker and the distance to it.
New area in I3: Tangerines. These can be found in Rivers.
New area in I2: Fanatic Rings. These can be found at the top of Fanatic Weeds.
New area in Space/Mylantis: Edge of the world.
New area in Mylantis: Ivory Museums. These can be found inside Iolite Gems.
Added growth on the floor of Montreal Mazes.
Loading the game when not changing the player is much faster. We reuse various loaded data such as moving entities, windows, game scripts, etc.
Blocks now have variables associated to them: bools, ints, floats, etc.
Moving entities created from procedural world generation can now move from chunk to chunk.
Now in addition to the old static global variables that must be declared in the configuration of the package, there are dynamic global variables that can be created and destroyed at any time by the package. Waypoints are now stored in the new dynamic variable system, instead of an older system where there was one file dedicated to storing waypoints.