
Evening everyone!
It's time for the 4th update, the first one we didn't plan in the slightest :).
The original plan was to have Update 4 on Monday, but the issue with ranches not producing what they're supposed to (khm... like food), we decided we can't postpone it.
So, it's not a large update, but we hope it will help.
Let us know if you run into any additional problems. I believe you already know how and where to contact us ;).
Additions
- While placing houses and road signs, you can now cycle through the available models using the shortcut (Default: B). Since this update wasn't planned for today, the shortcut is not yet listed on the cursor tooltip. The shortcut is remappable.
Fixes
- Ranches now produce meat as intended (when fully adult animals are culled!). Keep in mind that the displayed production values take into account only fully adult animals on the ranch at this time. Even when you purchase an adult animal via the ranch info panel, it takes a bit of time for the new animal to be taken into account. Fully adult animals are culled when the ranch is over 50% full and culling will not go below 50%.
- Carpenter now has a visible radius, so it's easier to see the trigger radius of the No Waste Approach global bonus
Tweaks
- Removed the impact of soil fertility on ranch efficiency. Oats as upkeep still has an effect. If the upkeep is not present, ranch animals grow slower.
- Increased the radius of the No Waste Approach global bonus. Adjacent in this instance won't literally meant one right next to the other.
Best,
Overseer
