
Greetings Patrons!
How about another update, huh? :)
Highlight of this build is the highly requested Auto-trade and two new buildings!
Auto-trade panel - Trade deals
The harbor now has a fully functional automatic trade mechanic. You can set up to 4 deals on each harbor, to buy, sell or both for a specific resource. The harbor also received a new upgrade to increase the size of each individual automatic trade.
Brick mansion
Two story houses are no longer the peak of housing luxury. Introducing the Brick mansion: top-of-the-line, high-class, loved-by-the-gentry, made-out-of-brick, mansion. Upgrade from two story house is possible. Don't forget to research it first ;).
Large warehouse
Having problems storing all the goodies your protegees produce? Fret no more! Research and build the Large warehouse and watch the max stock rise by 50,000. P.S. Standard warehouse stock size was also buffed to 10,000 as an added bonus :).
Also of note is that we've continued posting new modding-related articles on the Patron wiki.
As usual, more was done, so here's the rundown:
- Added automatic trade panel to harbors
- Added the Brick mansion research and building
- Added the Large warehouse research and building
- When creating a new field/orchard/ranch, workers are NOT auto-assigned anymore from another field/orchard/ranch
- Fixed a bug where the same Farmer could be assigned to a field and an apiary. Naturally, that couldn't work properly
- Fixed the issue where removing a clay pit or fishery would reveal a weird hole in the ground. No more holes! Only normal ground!
- Tweaked some housing SFX to make sure no one can hear any OMG-s
- Fixed a couple of errors related to achievements that used counters as the basis
- Made a number of tweaks and changes in the Chinese localization
- Increased Warehouse stock capacity from 7500 to 10000
Happy governing!
