
Hello everyone,
We're pushing ahead with improvements, so time for Update 6. This one took a day longer, but there is some great stuff in it to compensate :)
Anyways, some of the bigger elements of this update:
All new buildings panel with useful filtering
This is the introduction of a frequently requested feature: the buildings overview panel. As your city grows, it's harder to keep track of everything happening. By using this panel, keep track of all of your buildings, search through them, center on any one of them, observe buildings stats, upgrade status, and more with ease. The default shortcut is "L".
Depot and Warehouse buffed
As per your request, storage capacity of both has been increased, and this is first step in resolving resource stockpile issues. Next is the introduction of completely new storage building intended for mid to later game stages (in one of the upcoming updates).
Increased effect of schools on Social issues status
The importance of schools is emphasized. If there are no room in school for children, or there are no schools in the vicinity, the negative impact on the education social issue will be more significant.
Cathedral re-balance
This package includes several different elements:
- Cathedral impact on religion is buffed
- Candles upkeep of Cathedral is reduced
- Coins upkeep of Cathedrals is increased
Other fixes, tweaks and improvements
- Dry climate no longer has snow
- Increased the chance for "Crop seed trader" event to happen in games that have events set to "none"
- Mint buffed to yield more Coins
- Gold mine nerfed to produce less Gold
- Cemetery impact on Religion reduced
- Fixed a bug where loading a save game reset built houses to default models
- Fixed a bug where not all variations of the "Gain favor with the Church" event displayed the current status hints
- Pottery Workshop now has upgrades that reduce upkeep
This is it for today's patch. Enjoy and expect Update 6 in a little while!
Overseer Games
