Some important fixes have come to Unit Down!
- Overall Difficulty and enemy scaling have been overhauled, resulting in a much smoother time.
- Your upgrade chips now have much more influence over your build.
- Boss drones no longer randomly gain health when hit with a Crit. (Yeah what's up with that?)
- Boss battles are now significantly more balanced, with lower health pools and scaling.
- More upgrade space is unlocked by beating captains (bosses) rather than unlocking over time (difficulty meter)
- Created a "return to base" reminder when starting for new players that don't like tutorials.
- Bosses "damaged" state (half/quarter health explosions) now scale correctly with later bosses.
- You can no longer softlock your game by missing Earth with your laser... the laser hits every time now, I promise.
Thanks for supporting Unit Down and if you have any further suggestions, please feel free to comment!
