


Camp Fertilitatis is now available and it features a new enemy type: the Conqueror. This elite spider attacks with a long-lasting poison that stays corrosive for several minutes. The puddles are less toxic than those from other spiders, but they're going to pile up over time, eating away precious ground to walk on.

Conquerors are hardy and may seem sluggish at first. That's actually your best chance of fighting them safely. Once furious, they become fast and agile. It's probably something you want to avoid.
At the end of a wave, all puddles disappear within seconds. I considered leaving them, but I quickly realized that it would lead to unfair situations, for example when there're puddles at the player's spawn point. Nevertheless, you have to expect that the emergency teleporter could become unusable for an entire wave.
So how to deal with this challenge? Well, you may want to bring more protective skills than usual, but, of course, Fertilitatis' defense units should also play an important part in your strategy.
There're three large ice turrets that you can use to stop incoming attacks. The best poison puddles are those that don't exist, and lots of ice can help with that as frozen spiders can't attack. However, keep in mind that turrets spread their fire power to all enemies in range. So, to maintain a turrets effectiveness try to get rid of all the small enemies (like Eaters) as quickly as possible, even if they're not directly dangerous.

Eventually, you'll probably step in some poison puddles anyway. Since a Conqueror's poison is less effective, it may seem irrelevant at first. It's the intoxication hitting you ten seconds later where things go south typically. Fertilitatis' dialysis stations can prevent that from happening. There're three of them, they're relatively large, and they operate much faster than those at Roris and Lenitatis. However, they still remove toxins from your bloodstream only. Toxins that just entered your body or are about to enter your brain remain unaffected. In other words, dialysis only affects a section in the middle of the intoxication bar.

Changes made in revision 7912:
- Finished & unlocked Camp Fertilitatis
- Fix: A black stripe sometimes appeared on the terrain at the northern end of any camp. This was due to a race condition, so it happened randomly without rhyme or reason.
- Fix: When previewing a piece of clothing while all wardrobe slots are occupied, the item in the bottom right corner of the wardrobe would temporarily disappear from the character model even when it was compatible with the piece being previewed.
