I didn't post the dev diary last month because I've been working hard to make the demo, and I want to show it to you at steam Summer Festival. However, I overestimated my work efficiency. In the week of deadline, I only slept about ten hours, trying to finish my work at the last moment. I almost succeeded, leaving only the last few problems to be solved. But in the end, I found that it's better to give up. To give you a game version full of bugs and many functions are not perfect, it's not a good thing at all. So, I must apologize for not fulfilling the promise of releasing demo in mid June.
But the hard work during this period has greatly accelerated the development of the game. The framework of the game has been basically completed. In the remaining half a year, I can focus on content filling and fuctions optimization.
Before the official sale, there will still be a demo, but since this failure, I can't tell you the specific time by now. But I'll release the news in fit time.
In addition, I want to show you some newly completed game systems.
1. This is the recruitment UI. It needs your fleet to stay on the planet as before, but it will consume the ship production capacity and weapon production capacity.(Alien has a different recruitment system)

2. Commanders can implant skill chips into their brains so they can master new skills. The commander will not choose from 3 random skills when level up. Instead, he will unlock the chip slot which you can implant the skill chip produced by the Institute into it. In addition, the AI commanders will insert the chip into their CPU...


