After publishing a V0 (which was more of a backup plan) and a V1 right before the Steam Next Fest started, I worked the last couple of hours to improve the demo even further!
It is now even more polished and if you haven't played it, now is a great time to do so.
Have fun!
Full Changelog
- Added missing localized text
- Fixed some light bleeding and shadow lines
- Increased the bomb base damage by 1
- Added a strength potion in a level
- Changed the modern/traditional movement switch key to L (for some reason # didn't work on Windows)
- Improved the transition to the death screen under certain circumstances
- Added sounds to two enemies
- Changed font sizes in a couple instances
- Increased the size of the incident decision boxes
