How to add secret level parts on a rogue-like fps gaem? I've been chewing this question for some time, and tried some things that are on this patch. You're now able to find some top tier weapons... somewhere. I will be chewing on this a little more, to check what works, what does not, and how to improve level-searching.
Also, on this one, we have:
-Added "Invert Mouse Y" option
-Now there's ammo limit. Also, some wearables increases your max-ammo count.
-Upgraded some visuals, like the leather vest, chest armor, among lots of other things
-Changed how money shows on hud a little
-Added sounds to menu
-Changed collision on pickup-ables
-Changed visuals on rain, distance fog of some kind on Ep1
-weapons now blow to pieces when destroyed
-Dynamites changed to work more like a certain old-school fps. Now left-mouse button lits and throws, when released. Also, dynamite explodes on impact. How? I dont know! But surely looks fun!
-Changed mailbox collider
-Changed how player's weapon sounds plays
-Changed some bridges columns
-Single barrel shotgun added to Fox Troop weapon pool. Watch out!
-Changed lots of things on Episode 2 city. More to come later.
-Changed how the player character looks up and down
-(almost forgot to mention) totally changed the hub/house/cabin, in the pursuit of giving more room for movements, mobility and comfort.
There's also lots of other medium and minor things that I've shamefully forgot to take note. My workplace is full of notes o paper, on .txt files, and written things everywhere! And yet it happens...
Until next time! There's some really good things to work on, on mobility, interactivity, among other things.
