This patch addresses some immediate issues found in yesterday's release of Content Update 05.
I've also been getting feedback on the unlimited horde spawn mechanic that I personally experienced during my testing and decided to release a balance change asap.
BALANCE
- Reduced the chance of enemies affeded by the Horde status to add more cards into threat from 10-50% to 5-30%.
- Enemies affected by the Horde status can now spawn a limited number of additional cards into threat for every encounter (map tile). The total starts with 8, increased by the number of mission repeats x 2. So, a 2nd repeat can spawn 12 new enemies from the horde. Previously, there was no limit and the missions could drag on with endless spawns, eventually overwhelming the player. The remaining number of enemies added by the Horde is now indicated in card details and once that number is reached, the Horde status is removed. Example: 5 more enemies can be alerted from the horde.
TWEAKS
- Power Surge and Perfect Vision now indicate they can stack the duration with consecutive uses.
- Rephrased the description of all armory drop cards to no longer mention research, which was confusing.
BUG FIXES
- First mission, Help Slade indicates reduction of difficulty on Tutorial in mission details.
- Typo in event Crow's Nest (distractd).
- Typo in achievement Whackmaster (lunt), should be blunt.
- New unique sniper rifle Bubble Boy is missing the silenced mod and still makes noise.
- Completing a mission with Marco's support causes future missions without Marco to still deploy Landmines.
- New consumables granted by Loaf wrongly indicate the buffs persist until area clear.
- Power Surge and Perfect Vision buffs should not state bonuses from Lab's Field Medic.
Full announcement for content update 05 can be found here.
Please post your issues in Discord or the Steam forums.
Thank you!
--Paul