Source: Steam Community (opens in a new tab)
FIXED :
- Pushed a new lighting build, this should drastically increase performance.
- Fixed a French translation error in the main menu.
- Added subtitles to the introduction cutscene.
- Increased the delay between texts within the introduction cutscene.
- Added independent audio settings for cutscenes.
- Further tweaked the game audio.
- Potentially fixed a bug where not ending the introduction cutscene prematurely would cause a black screen.
- Fixed some setting values that would reset upon exiting the menu. This was a purely visual bug.
- Combined mouse sensitivity X and Y values.
- Added the option of inverting mouse X and Y inputs, for aspiring pilots out there.
- Added video settings for depth of field and motion blur.
- Drastically increased the radius of Mirror Image.
- Drastically decreased the range at which the monster can teleport.
- Added a slider in the gameplay settings for people who can't stand being blinded by the holy light.
KNOWN BUGS / POSSIBLE IMPROVEMENTS :
- The game does not save upon exit. We originally had intended for it to be this way when we realized we wouldn't be producing anything more than a proof of concept, but it's definitely something I can look into - it shouldn't be overly complicated.
- The UI seems to disappear at some random points in the game. It doesn't happen every single time, and I haven't been able to reproduce the issue, but I'll keep searching!
- The ingredient loss penalty on death is too harsh. We'll try and have the ingredient progression be saved at each checkpoint instead.
- There's no UI to indicate how many keys have been collected! This could cause confusion after dying in the main area, since it wasn't obvious that these keys were lost.