Greetings, Warriors!
It's Paragon: The Overprime.
Here are the details regarding the update patch that will be applied to ensure the best possible gameplay experience.
Please see below for details.
3/28 Update Note
New Hero Maco Added
[Maco]

Hero Introduction [Link]
2 New Skins Added
[Heroic]
- Maco

[Rare]
- Maco

Hero and Skin Discounts
- Period: 3/28/2023 - 4/14/2023 (KST, UTC+9)
*Item prices will return to normal after the event, and items may be sold at a discount again at a later date.
[Discounted Heroes]
1. Serath
- Price before discount: 70 Kima/2,000 Renar
- Price after discount: 50 Kima/1,420 Renar
2. Kwang
- Price before discount: 70 Kima/2,000 Renar
- Price after discount: 50 Kima/1,420 Renar
[Discounted Skins]
*Only the Kima price is discounted.
1. Serath: [Legendary] The Judge of Balance
- Price before discount: 210 Kima
- Price after discount: 150 Kima
2. Kwang: [Legendary] Trip to Hell
- Price before discount: 210 Kima
- Price after discount: 150 Kima
3. Grux: [Rare] Ruby Studs
- Price before discount: 70 Kima
- Price after discount: 50 Kima
4. The Fey: [Rare] Shrieking Forest
- Price before discount: 70 Kima
- Price after discount: 50 Kima
5. Sparrow: [Normal] Scarlet Shooter
- Price before discount: 70 Kima
- Price after discount: 50 Kima
Hero Balance Changes
[Dekker]
1. Plasma Dome (E-Skill)'s Damage Adjusted
- Before: 120/160/200/240/280
- Now: 105/135/165/195/225
Dev Comments
The Movement Speed and Attack Speed Decrease effect that activates when a Hero encounters an enemy Hero was working as designed.
However, the damage was too high, so it has been adjusted.
[Countess]
1. Shadow Ripple (Q-Skill)'s Cooldown Adjusted
- Before: 11.5 sec/11 sec/10.5 sec/10 sec/9.5 sec
- Now: 10 sec/9.5 sec/9 sec/8.5 sec/8 sec
Dev Comments
The cooldown has been adjusted to help each team keep their opponents in check during lane combat or confrontations.
[Phase]
1. Flash Burst (Q-Skill)'s Skill Speed Adjusted
2. Super Explosion (R-Skill)'s Skill Speed Adjusted
Dev Comments
We noticed that the skill would frequently be canceled during casting. To mitigate this issue, the Skill Speed has been adjusted.
[Kallari]
1. Brand (RMB-Skill)'s Cooldown Adjusted
- Before: 7 sec
- Now: 6 sec
[Wraith]
1. Ultimate Switch (R-Skill)'s Area Adjusted
- Before: 1,100
- Now: 1,300
2. Ultimate Switch (R-Skill)'s Movement Speed Adjusted
- Before: 15%
- Now: 25%
Dev Comments
Due to Wraith's play style, he's usually positioned in the back and he usually can't use Sprint mode because he needs to stay stealthed. To help him more effectively initiate fights or flee from danger, his skill area and Movement Speed have been adjusted.
[Rampage]
1. Menacing Arrival (RMB-Skill)'s Area Adjusted When Rampage Holds a Boulder
- Before: 300
- Now: 400
[The Fey]
1. Forest's Will (RMB-Skill)'s Area Adjusted
- Before: 450
- Now: 500
Dev Comments
The skill area has been adjusted so Heroes can more reliably use the skill when clearing a lane or encountering enemies.
[Revenant]
1. Storm of Bullets (Q-Skill)'s Physical Power Coefficient Increased
- Before: 0.45
- Now: 0.60
Dev Comments
We found that Revenant's recent balance change decreased the usefulness of Storm of Bullets (Q-Skill).
As a result, we adjusted the skill's Coefficient again.
Additionally, we are monitoring live records and graphs for our on-going internal discussion regarding possible changes to Revenant skills.
Item Balance Changes

[Ximmia's Toy]
#. Stats
- Before: Physical Defense 40, Magical Defense 30, Health 250, Cooldown Decrease 10%
- Now: Physical Defense 55, Health 250
*The effect area has decreased compared to the previous area.
#. Effect
- Before: Deals 34-51 Magical Damage per sec to all nearby enemies
- Now: Deals 23-50 Magical Damage per sec to all nearby enemies
#. Price
- Before: 3,300
- Now: 2,650
*The secondary combination item, Setricta Mask, has also had its area adjusted.
Dev Comments
Since there are a number of item stats available, players would purchase the best items regardless of the compatibility between the item and their Hero.
We have removed some item stats to encourage players to purchase items more strategically.
Due to this change, the prices and damage output from each item have been adjusted. As a result, Magical Power Heroes who struggled in Jungle lanes are expected to perform better.

[Spirit's Teardrop]
#. Price
- Before: 2,400
- Now: 2,700
Dev Comments
While the item's effectiveness was outstanding, its price was relatively cheap. This made it extremely effective for Casters.
We've adjusted the item's price so players will also consider other Magical Power item options.

[Spirit's Fang]
#. Calculation Change
- Removed: Wind Element Collector
- Added: Speed Booster
#. Stats
- Before: Physical Power 40, Attack Speed 30%, Health 300
- Now: Physical Power 50, Attack Speed 20%, Health 250
#. Price
- Before: 2,800
- Now: 3,000
Dev Comments
With this adjustment, we focused on increasing Physical Power rather than Attack Speed. As a result, the Physical Skill Damage of Assassins and Warriors has been increased.

[Witch's Shoes]
#. Effect
- Before: Cooldown 10 sec
- Now: Cooldown 12 sec
Dev Comments
The synergy between this item and Casters was overwhelmingly good.
The item had a cooldown cycle, which triggered the effect after a single use of the Hero's main skill. The cooldown has been adjusted and the item effect will be triggered after two uses of the Hero's main skill.

[Blacksmith's Scissors]
#. Price
- Before: 2,400
- Now: 2,600
Dev Comments
The Tenacity stat of this item was overpowering.
We modified its Tenacity to help players utilize this item more strategically.

[Mathematician's Intro to Architecture]
#. Stats
- Before: 100 Magical Power, 10% Cooldown Decrease
- Now: Magical Power 100, Cooldown Decrease 10%, All Vamp 5%
#. Effect
- Before: Deals Bonus Magical Damage equal to 30% of Magical Power
- Now: Deals Bonus Magical Damage equal to 40% of Magical Power
#. Effect
- Before: Stack Cooldown 5 sec
- Now: Stack Cooldown 3 sec
Dev Comments
Because this item dealt less damage than Witch's Shoes and its effect was difficult to trigger, it had a low purchase rate. To generate more synergy with Heroes and this item, we've added an All Vamp effect.
Additionally, the item's Magical Damage has been increased, and its cooldown has been adjusted to lower the usage hurdle.

[Blue Heart]
#. Effect
- Before: Cooldown 60 sec
- Now: Cooldown 40 sec
#. Price
- Before: 3,400
- Now: 3,100
Dev Comments
We found that the cooldown was too long to match the game's fast pace.
The cooldown has been adjusted so players can use the effect faster.

[Superior Immunity Booster]
#. Effect
- Before: Cooldown 60 sec
- Now: Cooldown 40 sec
#. Stats
- Before: Physical Power 50, Physical Penetration 10, Health 300
- Now: Physical Power 50, Physical Penetration 15, Health 300
Dev Comments
We found that the cooldown was too long to match the game's fast pace.
The cooldown has been adjusted so players can use the effect faster.
Additionally, we adjusted the Physical Penetration value to make the item more useful for Assassins.

[Ekidna's Trick]
#. Effect
- Before: Increases Magical Power equal to 2.5% of Max Mana
- Now: Increases Magical Power equal to 3.5% of Max Mana
Dev Comments
Although its Max Mana is low, we've adjusted the effect so players can quickly benefit from its Magical Power Increase effect.

[Dual Moon]
#. Calculation Change
- Removed: Plasma Cutter
- Added: Spirit's Handgun
#. Effect
- Before: Slows by 20% upon successful Basic Attack (Ranged 10%)
- Now: Slows by 30% upon successful Basic Attack (Ranged 15%)
#. Stats
- Before: Physical Power 40, Health 400
- Now: Physical Power 40, Attack Speed 20%, Health 400
Dev Comments
The stat was adjusted according to Heroes' average Slow stat. Also, the Attack Speed stat has been added to encourage players to purchase the item for various types of Heroes, not just Warriors.

[Clawed Storm]
#. Effect
- Before: Increases the Hero's Movement Speed by 20% for 4 sec
- Now: Increases the Hero's Movement Speed by 30% for 5 sec
Dev Comments
The item had become less effective due to Sprint mode.
We want to increase the usefulness of Assassins by helping them keep up their momentum with this item, which now has an increased duration and effectiveness.

[Spirit's Armor]
#. Effect
- Before: Physical Power 40, Attack Speed 25%
- Now: Physical Power 40, Attack Speed 30%, Movement Speed Increase 4%
Dev Comments
It became difficult for players to benefit from this item when they were struck by Debuffs. Additionally, its stats and effect were less effective than other Ranger items.
To help players use the item's effect quickly and guarantee that it's enabled, we've added Attack Speed and Movement Speed stats.

[Marauder's Watch]
#. Calculation Change
- Removed: Speed Booster
- Added: Wind Element Collector
#. Stats
- Before: Physical Power 50, Attack Speed 20%, Cooldown Decrease 10%
- Now: Physical Power 50, Attack Speed 30%, Cooldown Decrease 10%
#. Effect
- Before: Decreases Cooldown by 0.2 sec for all skills upon successful Basic Attack on an enemy
- Now: Decreases Cooldown by 0.3 sec for all skills upon successful Basic Attack on an enemy
Dev Comments
While the item was best suited for skill-based Rangers, Heroes other than Twinblast, Sparrow, and Crunch tended not to select this item.
We wanted this item to become more effective for players in the early game, so its Attack Speed and effect have been adjusted.

[Artificial Gravity Inductor]
#. Effect
- Before: Duration 3 sec
- Now: Duration 4 sec
Dev Comments
The duration has been adjusted so the item can be used to counter Rangers more effectively.

[Shock Energy Battery]
#. Effect
- Before: Deals Damage equal to 50% of the Hero's Physical Power upon successful Basic Attack
- Now: Deals Damage equal to 125% of the Hero's Physical Power upon successful Basic Attack
#. Stats
- Before: Physical Defense 40, Health 300
- Now: Physical Defense 50, Health 300, Movement Speed Increase 3%
Dev Comments
In combat, it was very difficult for players to utilize the out-of-combat effect and attempting to use it more than once would be even harder.
We've adjusted the damage output to make the item more impactful when it's used just once.
Additionally, a Movement Speed stat has been added to help players move around the battlefield faster.

[Broken Watch]
#. Stats
- Before: Physical Defense 30, Health 200, Mana 350, Movement Speed 5%
- Now: Physical Defense 35, Health 250, Mana 250, Movement Speed 5%
Dev Comments
The item's effectiveness has been boosted by decreasing Max Mana and increasing the Health value.

[Embodiment of Vengeance]
#. Effect
- Before: Deals 20% of Magical Power + 10 Magical Damage upon successful Basic Attack
- Now: Deals 20% of Magical Power + 15 Magical Damage upon successful Basic Attack
Dev Comments
The values have been adjusted so the item can help players deal more damage in the early-mid game.

[Holy Relic of Osyne]
#. Stats
- Before: Physical Power 30, Critical Rate 20%, Magical Defense 35
- Now: Physical Power 35, Critical Rate 20%, Magical Defense 35
Dev Comments
The item was meant to counter Casters and cancel Debuffs with its Magical Defense stat.
However, its low Power made players hesitate to purchase it. The Power has been adjusted.

[Inquisitor's Prayer Beads]
#. Price
- Before: 1,300
- Now: 1,100
Dev Comments
Although the item had Magical Defense Increase and Debuff cancellation effects, its price was too high. We want players to purchase the item, especially when their opponents have many Debuffing Heroes, so the price has been adjusted.

[Berserker's Helm]
#. Effect
- Before: Decreases the attacker's Attack Speed by 4% and Slows them by 4% for 2 sec if the Hero receives Damage from a Basic Attack (Stacks 5 times)
- Now: Decreases the attacker's Attack Speed by 5% and Slows them by 5% for 3 sec if the Hero receives Damage from a Basic Attack (Stacks 5 times)
Dev Comments
The item's stats seemed less attractive than those of other items designed for Tanks.
The effects have been adjusted so players can feel the effectiveness from the item directly.

[High Priest's Consolation]
#. Stats
- Before: Magical Power 45, Magical Defense 30, Mana Regeneration 1.2, Cooldown Decrease 5%
- Now: Magical Power 45, Magical Defense 30, Mana Regeneration 1.2, Cooldown Decrease 10%
#. Effect
- Before: Cooldown 100 sec
- Now: Cooldown 80 sec
Dev Comments
It was difficult for players to know if their ally had a Debuff applied, which made this item more difficult to use.
The item effect's cooldown has been adjusted to encourage more frequent use, and its cooldown has been adjusted to unlock its potential.

[Treasured Sword of the Kingdom]
#. Effect
- Before: Increases Critical Damage by 25% when Critical Rate is 50% or higher
- Now: Increases Critical Damage by 25% when Critical Rate is 40% or higher
Dev Comments
The item effect condition has been adjusted. With the Critical Rate adjustments, we hope Rangers can purchase more effective items.

[Dekima Gemstone of Fortitude Ⅰ, Ⅱ, and Ⅲ]
#. Effect
- Before: Shield 50 (Ranged 25) / Shield 125 (Ranged 65) / Shield 200 (Ranged 100)
- Now: Shield 40 (Ranged 20) / Shield 120 (Ranged 60) / Shield 180 (Ranged 90)
Dev Comments
The team considers this item more efficient than other gemstones.
To prevent players from only purchasing Dekima Gemstones of Fortitude, the items' effectiveness has been adjusted.
Update Details
[Competitive]
- Competitive Season [2023, The Origin] Ended
#. MMR reset (all players)
- Added the Competitive Rank Expansion System
#. Stage 1: Searches within the same rank range as the player's current rank
#. Stage 2: Searches within the lower and higher rank ranges as the player's current rank
#. Stage 3: Searches within the maximum rank range after 5 minutes
- Improved the maximum Matchmaking region range
#. Matchmaking for Bronze to Gold
#. Matchmaking for Platinum to Grand Master
*The search prioritizes the player's current rank. If there are less than 10 participants, the search gradually expands coverage to the next rank.
Note that the expanded search will not find opponents outside the maximum Matchmaking range.
- The range of 2-player parties has been changed in the same way
#. Now a party of two with Bronze and Gold ranks is possible.
#. Now a party of two with Gold and Platinum ranks is not possible.
*2-player parties are disabled for Placement Matches and for Master/Grand Master ranks.
*Matchmaking will look for opponents based on the highest rank among the party members.
- Removed the Promotion Match for Ranks Gold and Under
- Adjusted Competitive Participation Requirements
#. Before: Eligible if the player has an Account Lv. 5+ and owns 12+ Heroes
#. Now: Eligible if the player has an Account Lv. 10+ and owns 12+ Heroes
- Granting Competitive Season End Rewards
#. Reward: Sparrow's Forest Child (Heroic)
#. Recipients: All players (all accounts created before the 3/28 update)
#. Claim Period: Within 90 days of distribution

Improvements
[Tutorials]
- Movement path now displayed when moving to a destination on the Minimap
- Improved the size of the Tutorial pop-up text
- Improved the readability of the Tutorial guide message
- Improved the visibility of the [Watcher's Eye] item's placement location when its used during the Tutorial
[Competitive]
- Adjusted Demotion Protection and max RP
1. Demotion Protection Adjustments for Ranks Gold and Above
#. Before: 2 instances of protection
#. Now: 1 instance of protection
2. Max RP Adjustments for Diamond Rank 1
#. Before: 200 RP
#. Now: 100 RP
[Pop-up Button]
- Adjusted the Continue pop-up button text
#. Before: [Cancel]/[Confirm]
#. Now: [Leave]/[Continue]
[In-game Improvements]
- UI now displays when the Recovery effect from Narbash's Inspirational Anthem (E-Skill) is applied
Bug Fixes
- Fixed an issue where Sparrow's arrows were invisible on the Hero tab.
- Fixed an issue where the Execution sound effects were switched for ally kills and enemy kills.
- Fixed an issue where the kill log at the top left would display the wrong color when executing an enemy.
- Fixed an issue where players couldn't rotate the hero in the Training Grounds tab.
- Fixed an issue where the effect of Howitzer's Slow Bomb (RMB-Skill)'s explosive object wouldn't display correctly at Lv. 1.
- Fixed an issue where pressing the [`] key would display the ESC menu.
- Fixed an issue where the summoned Prime Guardian's Underling would use their charge attack in the wrong location when approaching the Core from the top lane.
- Fixed an issue where the party invite list sometimes wouldn't refresh.
- Fixed an issue where item effects would stack if the player purchased a Legendary item and a lower grade item at the same time
#. Spirit's Fang - Optinium Mace
#. Witch's Shoes - Bleeding Epaulet
#. Ximmia's Toy - Setricta Mask
The provided information may be subject to change. Please see the update notices for details.
Thank you.
