Greetings, Warriors!
It's Paragon: The Overprime.
Here are the details regarding the update patch that will be applied to ensure the best possible gameplay experience.
Please see below for more information.
4/26 Update Note
New Hero 'Drongo' Added
[Drongo]

3 New Skins Added
- Drongo: [Heroic] Scene Stealer

- Iggy & Scorch: [Rare] Courageous Phoenix

- Countess: [Rare] Showdown

Hero Balance Changes
[Crunch]
1. Hit Detection Area Slightly Adjusted
2. Enhancement Stack Buff Time Updates upon Crunch Encore! (R-Skill) Use
Dev Comments
We've slightly adjusted the rather larger hit detection area for the Hero Crunch,
and corrected the issue where the Enhancement stack buff duration did not update during skill use.
[Sevarog]
1. Unblockable Effect Added for 0.3 sec after Into the Dark (RMB-Skill) Use
2. Deadly Declaration (R-Skill)'s Animation Speed Increased
Dev Comments
Added the 'Unblockable' effect to Into the Dark (RMB-Skill) to encourage its use.
Also adjusted the casting speed of Deadly Declaration (R-Skill) for more natural skill layering.
[Revenant]
1. Storm of Bullets (Q-Skill)'s Shooting Range Adjusted
- Before: 750
- Now: 825
Dev Comments
Adjusted the range of Storm of Bullets (Q-Skill) so it can track the enemy more aggressively.
[Maco]
1. Maco Gift! (Q-Skill)'s Cooldown Adjusted
- Before: 4 sec
- Now: 5 sec
2. Maco Gift! (Q-Skill)'s Base Healing Adjusted (2 or Fewer Allies)
- Before: 60/100/140/180/220
- Now: 50/90/130/170/210
3. Maco Gift! (Q-Skill)'s % Bonus Recovery Adjusted (2 or Fewer Allies Recovered)
- Before: 3%/3.5%/4%/4.5%/5%
- Now: 2.5%/3%/3.5%/4%/4.5%
4. Maco Gift! (Q-Skill)'s Base Healing Adjusted (3 or More Allies Recovered)
- Before: 30/50/70/90/110
- Now: 25/45/65/85/105
5. Maco Gift! (Q-Skill)'s % Bonus Recovery Adjusted (3 or More Allies Recovered)
- Before: 1.5%/1.75%/2%/2.25%/2.5%
- Now: 1.25%/1.5%/1.75%/2%/2.25%
6. Maco Gift! (Q-Skill)'s Consumed Mana Adjusted
- Before: 35/40/45/50/55
- Now: 40/45/50/55/60
7. Maco Gift! (Q-Skill)'s Damage Increase Adjusted to Be More Uniform
- Before: 60/90/110/130/160
- Now: 55/80/105/130/155
Dev Comments
Adjust the amount of healing and cooldown of Maco Gift! (Q-Skill) so it can be used more strategically.
[Howitzer]
1. Howitzer's Showtime! (R-skill)'s Base Damage Adjusted
- Before: 25/35/45
- Now: 30/40/45
2. Howitzer's Showtime! (R-skill)'s Magical Power Coefficient Adjusted
- Before: 0.1
- Now: 0.12
Dev Comments
We received feedback that, aside from the last missile, the damage for Howitzer's Showtime! (R-Skill) was insignificant. We slightly increased the damage of the other missiles so they deal damage above a set amount even if the last missile does not hit.
[Kwang]
1. Fierce Battle (E-Skill)'s Dash Distance Adjusted
- Before: 600
- Now: 725
Dev Comments
Adjusted the Dash distance of Fierce Battle (E-Skill) to encourage more aggressive Combat.
[Muriel]
1. Glory of Osyne (RMB-Skill) Adjusted to No Longer Pass Through Walls
Dev Comments
Many thought that using Glory of Osyne (RMB-Skill) on allies on the opposite side of a structure or terrain was unreasonable for the opposing team, so changes were made so it can no longer be used on allies on the opposite side of a structure or terrain.
[The Fey]
1. Forest's Warning (E-Skill)'s Base Range Increased
- Before: 1,400
- Now: 1,600
Dev Comments
Adjusted the skill's range to make more aggressive combat possible.
[Khaimera]
1. An Item's Basic Attack Effect Is Now Applied Even While Using Quick Swing (Q-Skill)
Dev Comments
Changed to Basic Attack detection, so the effects of Basic Attack items are applied during skill use.
[Serath]
1. Execution by Illusion (Q-Skill)'s Max Invincible Time Adjusted
- Before: Invincible effect lasts 0.75 sec per enemy hit without a max time limit
- Now: Maximum Invincible time is limited to 3 sec
2. Execution by Illusion (Q-Skill)'s Total Attack Time Changed
- Before: Attacks enemies within range in 0.25 sec intervals regardless of Invincible time
- Now: All attacks are finished within the Invincible time obtained by that attack
Dev Comments
Corrected the awkward display speed issue for motions and illusions during skill use,
and changed the possible duration of Invincible to up to 3 sec.
Item Balance Changes

[Zinc's Claw Barrier]
#. Stats
- Before: Physical Defense 35, Magical Defense 50, Health 300
- Now: Physical Defense 60, Health 300
#. Effect
- Before: Reflects 7% all of the Hero's received Damage. Decreases the enemy's Healing by 30% for 3 sec.
- Now: Reflects 10% all of the Hero's received Damage. Decreases the enemy's Healing by 40% for 3 sec.
#. Price
- Before: 3,400 Gold
- Now: 3,000 Gold
#. Combination Change
- Removed: Carbon Alloy Vest, Black Sea Stone Bracelet
- Added: Tattoo of Defense, Sap of the Sacred Tree

[High-end Armor]
#. Effect
- Before: Decreases Damage received from enemies' Basic Attacks and Physical Skills by 12%.
- Now: Decreases Damage received from enemies' Basic Attacks and Physical Skills by 15%.
#. Price
- Before: 3,200 Gold
- Now: 2,900 Gold
Dev Comments
Adjusted the item effect to pose a threat to powerful enemy Ranger Heroes in the latter half of the game by adjusting the balances of Zinc's Claw Barrier and High-end Armor.

[Mana Black Hole]
#. Stats
- Before: Magical Defense 50, Health 300, Cooldown 5%
- Now: Magical Defense 50, Health 300, Cooldown 10%
#. Price
- Before: 2,600 Gold
- Now: 2,800 Gold
Dev Comments
Adjusted the cooldown so these items can be used more frequently.

[Mutant Po]
#. Stats
- Before: Magical Power 30, Mana 300, Mana Regen 2, Cooldown 10%
- Now: Magical Power 15, Magical Defense 25, Mana 400, Mana Regen 3
#. Range
- Before: 1,500
- Now: 1,000
#. Price
- Before: 2,400 Gold
- Now: 2,600 Gold
#. Combination Change
- Removed: Orb of Harmony
- Added: Apprentice's Hat
Dev Comments
Destroyer's Stone was often blocked by enemy Jungle Heroes or the enemy's Ultimate was blocked, so adjustments have been made so selective purchases are possible based on need.

[Trea's Band]
#. Price
- Before: 3,100 Gold
- Now: 2,700 Gold
Dev Comments
The price was adjusted to match the expected item effects.

[Healing Nano Machines]
#. Stats
- Before: Health 800, Health Regen 3, Cooldown 5%
- Now: Health 800, Health Regen 3, Cooldown 10%
#. Price
- Before: 3,000 Gold
- Now: 2,800 Gold
Dev Comments
Adjusted item effects and prices to increase usage for various Tank Heroes.

[Archon Gospel]
#. Effect
- Before: Increases Vamp by 5% for Magical Damage for 10 sec every time a skill deals Damage to an enemy. Increase effect stacks up to 3 times.
- Now: Increases Vamp by 5% for Magical Damage for 10 sec every time a skill deals Damage to an enemy. Increase effect stacks up to 4 times.
Dev Comments
Adjusted the number of stacks so it can be used more by Heroes with Magical attacks.

[Rechargeable Health Ampoule]
#. Effect
- Before: Recovers Health by 150 for 15 sec. Can be used up to 2 times and can be recharged upon Recalling to the Base.
- Now: Recovers Health by 130 for 13 sec. Can be used up to 2 times and can be recharged upon Recalling to the Base.
Dev Comments
Adjusted the value to make it comparable to the Health Potion and encourage purchasing based on circumstance.
[Dekima Gemstone of Vision I]
#. Stats
- Before: Magical Power 12, Health 45, Mana Regen 0.4
- Now: Magical Power 14, Health 50, Mana Regen 0.4
Dev Comments
Adjusted item stats so it can be used more actively like other gemstones.

[Dekima Gemstone of Fortitude I]
#. Stats
- Before: Health 120, Health Regen 0.6, Mana Regen 0.4
- Now: Health 100, Health Regen 0.3, Mana Regen 0.4
Dev Comments
Adjusted the value to encourage purchases by specific Heroes.
[Dekima Gemstone of Bravery/Tailwinds/Vision/Fortitude/Abundance III]
#. Price
- Before: 3,200 Gold
- Now: 2,800 Gold
Dev Comments
Considering the expectations for the Dekima Gemstone item effect, the price was adjusted to make upgrading to stage 3 faster.
Item Rework

[Witch's Vial]
#. Stats: Physical Power 40, Critical Rate 20%, Attack Speed 20%
#. Passive: A Critical Hit increases Physical Defense Nullification by 20% and Attack Speed by 25% for 3 sec.
#. Price: 2,900
#. Combination: Spirit's Handgun + Plasma Cutter + Sword of Conviction + 250 Gold
Dev Comments
Redesigned the item effect to deal Damage to Tank Heroes faster based on Attack Speed.

[Frendera's Flask]
#. Stats: Physical Power 55, Critical Rate 20%
#. Passive: A successful Basic Attack on an enemy increases Critical Rate by 10% for 3.5 sec. The effect stacks up to 3 times and triggers every 2 sec.
#. Price: 3,500
#. Combination: Giant's Dagger + Plasma Cutter + Sword of Conviction + 825 Gold
Dev Comments
Changed the item effect and calculation so they can be used when attacking Tank Heroes.

[Bells of Purification]
#. Stats: Magical Power 60, Magical Penetration 10, Cooldown 10%
#. Passive: A successful Basic Attack or Skill Attack on an enemy Hero increases Magical Power by 8, and decreases the enemy's Magical Defense by 5% for 4 sec. Stacks up to 5 times.
#. Price: 2,600
#. Combination: Orb of Harmony + Puncturing Sphere + Branch of the World Tree + 825 Gold
Dev Comments
Changed the item effect and calculation to increase the skill rotation of Heroes that use Magical attacks.

[Vitality Lenses]
#. Stats: Magical Power 80, Magical Penetration 15
#. Passive: A successful Skill Attack on an enemy Hero increases Magical Penetration by 30. The effect lasts for 2 sec. (Cooldown 10 sec)
#. Price: 2,900
#. Combination: The Great Scepter + Puncturing Sphere + Branch of the World Tree + 825 Gold
Dev Comments
Enhanced the item effect so it can be used by Heroes that can instantly deal high Magical Damage .

[Ximmia's Toy]
#. Stats: Physical Defense 55, Health 250
#. Passive: Deals 8+(1% of Max Health) Magical Damage to all nearby enemies per sec. Increases Damage by 25% for T-ons and 100% for monsters.
#. Price: 2,650
#. Combination: Tattoo of Defense + Setricta Mask + Ring of Protection + 950 Gold
Dev Comments
Changed the item's Passive to increase the Damage of Tank-type Heroes during combat.

[Shock Energy Battery]
#. Stats: Physical Power 40, Physical Defense 35, Cooldown Decrease 10%, Movement Speed 3%
#. Passive: Increases Movement Speed by 10% if out of combat for 6 sec. While the Movement Speed boost lasts, a successful Basic Attack on an enemy deals Physical Damage equal to 100% of the Hero's Physical Power and 40 Bonus Physical Damage. When the Movement Speed boost ends, the hit enemy is Slowed by 80% for 0.75 sec.
#. Price: 3,200
#. Combination: Reservist's Pistol + Tattoo of Defense + Plasma Cutter + 725 Gold
Dev Comments
Changed the item effect so it can be used by Warrior and Assassin Heroes while ambushing lanes.

[Elkima Blaster]
#. Stats: Magical Power 60, Magical Defense Nullification 50%
#. Passive: A successful Skill Attack on an enemy Hero with higher Max Health than the Hero deals up to 12% Bonus Magical Damage. When the Health difference is 1,100, Bonus Damage reaches the maximum.
#. Price: 3,100 Gold
Dev Comments
Passive added to increase the Damage to Tank Heroes with higher Health than the Hero.
New Items Added

[Joy of the Harvest]
#. Stats: Magical Power 20, Mana 100
#. Passive: Increases the Hero's Magical Power by 60, Magical Penetration by 10, and Mana by 250 upon defeating 70 T-ons. Decreases the skill's Cooldown by 10%.
#. Price: 1,100
#. Combination: Branch of the World Tree + Branch of the World Tree + 550 Gold
Dev Comments
Added the item so Heroes that primarily use Magical attacks can focus more on lane combat.

[Osyne's Holy Water]
#. Stats: Physical Power 50, Magical Defense 35, Health 200
#. Active: Removes all debuffs from the Hero, except for the Airborne effect. Increases Movement Speed by 40% and Tenacity by 20% for 2 sec. (Cooldown 80 sec)
#. Price: 3,100
#. Combination: Inquisitor's Prayer Beads + Zenith's Hammer + Plasma Cutter + 300 Gold
Dev Comments
This item was designed so Warrior and Tank Heroes can eliminate most debuff effects, including 'Mutant Po', and use it when defeating the Prime Guardian.

[Energy Overflow]
#. Active: Increases the Damage to all targets within range by 50%, including allies and enemies, for 5 min upon use. The effect is lost if Death occurs within 5 min.
#. Price: 2,000
Dev Comments
This item was designed to give the disadvantaged team a chance to upset, or to guarantee victory for the advantaged team. The impact of this item will be continuously monitored.

[Warrior Elixir]
#. Active: Increases Physical Power by 13-30 and Attack Speed by 3-20% for 4 min. The effect is lost if Death occurs within 4 min. The Elixir effect cannot be stacked.
#. Price: 500

[Caster Elixir]
#. Active: Increases Magical Power by 16-50 and Mana Regen by 30% for 4 min. The effect is lost if Death occurs within 4 min. The Elixir effect cannot be stacked.
#. Price: 500

[Tenacity Elixir]
#. Active: Increases Physical Defense and Magical Defense by 13-30 and Tenacity by 20% for 4 min. The effect is lost if Death occurs within 4 min. It cannot be stacked with other Elixir effects.
#. Price: 500

[Persistence Elixir]
#. Active: Increases Movement Speed by 10% for 4 min and Damage dealt to structures by 20% for 4 min. The effect is lost if Death occurs within 4 min. It cannot be stacked with other Elixir effects.
#. Price: 500
Dev Comments
Added 4 Elixir items for more diverse strategy creation and use of Gold on the Battlefield.
Update Details
['Exploration Base' for New Warriors Added]
* What is the Exploration Base?
- It is a new type of user-exclusive content that opens automatically after completing Step 1 of the tutorial. It is comprised of Exploration Pass and Exploration Supply.
* 'Exploration Base' content for new Warriors who just started playing Paragon: The Overprime.
* Rewards will be distributed to existing Warriors without further action.
- [Exploration Pass/Exploration Supply] Emblems and 2,000 Renar will be distributed after the completion of the 4/26 update.
- The [Exploration Pass/Exploration Supply] Skin reward schedule will be announced separately at a later time. If the Skin is already owned, free Kima will be given instead.
[Exploration Pass]
#. Rewards can be obtained according to level. Warriors can increase their pass level by completing gameplay missions.
#. There is no time limit, and it will end automatically once all rewards have been obtained.

[Exploration Supply]
#. A variety of Exploration Supplies can be obtained by logging in at 09:00 (KST, UTC+9) every day for 7 days.
#. If an item that is already in possession is given as a reward, a Renar or Kima of the same value will be sent instead.
#. The existing Starter Pass will end, and rewards will be distributed in batches if the Starter Pass is currently in progress.

- Additional tutorial changes
[New Emblems Added]
1. SD character emblems added for each Hero
#. An SD character Emblem will also be added for each new Hero released in the future.
2. Other emblems added
[Change to the Number of Rotation Heroes]
- Before: 15 Heroes
- After: 5 Heroes
#. Rotation Heroes after the Update
1. Drongo
2. Wraith
3. Iggy & Scorch
4. Crunch
5. Sevarog
Improvements
[Skill Immunity Effect Improvements]
- Skill Immunity effect rules improved
1. The Skill Immunity effect is triggered when Damage is received or debuffs are granted.
2. The Skill Immunity effect is not triggered for skills that are continuously activated within range.
3. The Skill Immunity effect is not triggered for summon attacks.
4. The Skill Immunity effect is not triggered if a skill effect is activated by a Basic Attack (LMB-Skill). (However, it is triggered if the skill effect is a Crowd Control effect.)
5. The Skill Immunity effect is triggered for each hit if the skill attacks multiple times at once.
[Display Improvements]
- Improved visibility of Serath's Invincible skill, Execution by Illusion (Q-Skill)
- Improved the effect activated upon leveling up on the Battlefield during Ban Pick Selection in the Draft Pick phase
- Improved the effect activated upon defeating T-ons or Jungle monsters
- Added an effect when Aurora recalls
- Animations improved for Sevarog and The Fey
- Jungle monsters respawn gauge method changed to clockwise
- Improved an issue where Maco's Maco Strike! (R-Skill)'s hit target was awkwardly pulled away
[Interface Improvements]
- Changed Recall/Watcher's Eye UI location
#. Recall: Left → Right
#. Watcher's Eye: Right → Left
- Added time before auto-moving to the Lobby from the results screen after a game ends
- Improved Skill Info visibility within the game
- Improved the main Friends screen
- Changed the portrait tile on the Draft screen
- Moved the main screen top menu to the middle
- Improved the Basic Attack range display visibility criteria
- Added a zoom feature when scrolling with the mouse in the Draft Hero selection phase
[Agnis of Light Map Improvements]
- Improved overall ambience and color
- Added plants to some regions
- Changed Solo and Duo lanes to straight lines
#. Changed the Minimap UI based on Map changes
- Added a wall of fog to some regions
[Improvements to Competitive Matchmaking]
1. Decreased the amount of time the search tier range is extended upon matching for Competitive
- Decreased the amount of time the search tier range is extended for improved matching
2. Improved maximum Matchmaking range for Competitive
- Changed the maximum matchmaking range to create a smooth Competitive matchmaking experience
[Before]
#. Bronze ~ Gold
#. Platinum ~ Grand Master
[After]
#. Bronze ~ Gold
#. Gold 2 ~ Grand Master
- Improved team distribution method for Competitive Matchmaking
[Destroyer's Stone Improvements]
- Improved so that the stats for Destroyer's Stones owned by other team members are not lowered if another team member with a Destroyer's Stone leaves the game
Bug Fixes
- Intermittent issue where Maco's Maco Strike! (R-Skill)'s projectiles were not visible
- Intermittent issue where The Fey's Forest's Wind (Q-Skill) was blocked by terrain
- Issue where Shinbi's Phantom Dance (E-Skill) upgrade info icon was output incorrectly
- Intermittent issue where Serath's Descending (E-Skill) was available to use multiple times
- Issue where a Jungle monster's endurance was displayed for another monster when the first monster was defeated
- Intermittent issue where the Scoreboard's Signal Board dial wouldn't disappear, even when out of range
- Issue where the UI wasn't shown in the Draft phase when a Custom Game started in Spectator Mode
- Issue where the Scoreboard closed upon using the Signal Board in Scoreboard Signal Board Usage stage of the Tutorial
- Issue where the Auto-move destination was set incorrectly during Tutorial - Step 4
- Intermittent issue where the Play menu - Tutorial tab's Tutorial UI got smaller
- Issue where Crunch's model appeared abnormally if the graphics quality was set to low
- Issue where leveling up was displayed even when skill level up was not possible when spectating bots
- Intermittent issue where some Jungle monsters exceeded their Health if attacked while returning after depleting their endurance
- Intermittent issue where skill level up was not shown upon leveling up
- Issue where it wasn't possible to enter normally from a specific stage after Draft entry
- Issue where the enemy's Health was displayed as 0 when less than 1 remained (ex. 0.7)
- Issue where the effect intermittently remained if Recall was interrupted
- Issue where the actual Damage Received did not match the amount of Damage on the Stats screen
- Issue where Attack motions were intermittently enabled over and over again for the Core
- Issue where the connection was not displayed normally upon reconnecting after leaving the Battlefield
- Issue where the chat input was removed upon respawning if the chat was input while dead
- Issue where the landing animation was shown twice after Khaimera used the jump pad
- Issue where the volume decreased after the 'All allies are dead' system message displayed during combat
- Issue where Phase's Synchronizer (RMB-Skill)'s continuous Mana decrease and Health Recovery effect were not applied normally
* This skill description was missing information about how Mana is continuously consumed and will be added later.
The provided information may be subject to change. Please see the update notices for details.
Thank you.
