Greetings, Warriors!
It's Paragon: The Overprime.
Here are the details regarding the update patch that will be applied to ensure the best possible gameplay experience.
Please see below for details.
July 27th Update Note
New Hero GRIM.exe Added
[GRIM.exe]

1 New Skin Added
- GRIM.exe: [Heroic] Steampunk Duo

4 New Summer Skins Added
- Heroic (1 skin): Serath
- Rare (3 skins): Twinblast/The Fey/Gideon
- Sale period: 7/27 update - before 8/29 update
※ Skins may be sold again at a later date.
- Serath: [Heroic] Brilliant Sailor

- Twinblast: [Rare] Hunter of the Sea

- The Fey: [Rare] Brilliant Fairy

- Gideon: [Rare] Deep Sea Explorer

Recall Motions and Sounds Added to 2 Legendary Skins
- Target Skins
> Murdock's "Space Travel" Skin
> Twinblast's "Robo DK-III" Skin
New Karma Update

1) Swift Charge
#. Active: Charges forward.

2) Courage
#. Active: Increases the caster's Attack Speed and Movement Speed for a set duration.

3) Consolation
#. Active: Increases the caster and nearby ally heroes' Physical Power and Magical Power for a set duration.

4) Weakened
#. Active: Decreases the nearby enemy heroes' Attack Speed, Physical Power, and Magical Power for a set duration.

5) Morale Boost
#. Active: Increases nearby T-ons' Movement Speed and Health.

6) Demoralization
#. Active: Decreases the nearby enemy heroes' Movement Speed, Physical Defense, and Magical Defense for a set duration.

7) Silence
#. Active: Silences the nearby enemy heroes for a set duration.

8) Protection
#. Active: Creates a Shield that absorbs Damage for a set duration. While the Shield lasts, the caster takes less Damage.
Karma Balance Changes

[Recovery]
1. Recovery Adjusted
- Before: 70 - 325
- Now: 90 - 600
2. Mana Recovery Added
- Before: 0
- Now: 228 ~ 704
3. Cooldown Adjusted
- Before: 270 sec
- Now: 190 sec
4. Recovers 30 Mana Per Sec for 3 Sec Upon Use

[Pain]
1. Overall Damage Adjusted
- Before: 60 - 400
- Now: 95 - 690
2. Cooldown Adjusted
- Before: 200 sec
- Now: 180 sec

[Scout Ahead]
1. Gold Earning Amount Adjusted
- Before: Obtains 4 gold every 10 sec. Increases the amount of Gold obtained to 7 Gold if the Hero is out of combat for 6 sec, and grants 5 Bonus Gold for each retreating enemy T-on that dies within range.
- Now: Obtains 2 gold every 10 sec. Increases the amount of Gold obtained to 5 Gold if the Hero is out of combat for 6 sec, and grants 12 Bonus Gold for each retreating enemy T-on that dies within range.
2. Watcher's Eye Charge Time Adjusted
- Before: 120 sec
- Now: 130 sec

[Purge]
1. Unblockable Status Duration Adjusted
- Before: Removes all debuffs from the Hero, then becomes Unblockable for 5 sec.
- Now: Removes all debuffs from the Hero, then becomes Unblockable for 2 sec.
2. Cooldown Adjusted
- Before: 240 sec
- Now: 210 sec
Heroes & Items Alert

Hero Balance Changes

[Adele]
1. It's Supposed To Hurt (RMB-Skill) Cooldown Adjusted
- Before: 20 sec
- Now: 16 sec
2. Your Beautiful Scent (E-Skill) Magical Base Damage to the Target (Hero) Adjusted
- Before: 15/20/25/30/35
- Now: 20/25/30/35/40
3. Your Beautiful Scent (E-Skill) Base Damage Based on the Target's Max Health (T-on and Monster) Adjusted
- Before: 14%/16%/18%/20%/22%
- Now: 16%/18%/20%/22%/24%
4. Your Beautiful Scent (E-Skill) Max Damage on the Target (T-on and Monster) Adjusted
- Before: 90/130/170/210/250
- Now: 140/180/220/260/300
5. Let Me Hold You (Q-Skill) Hit Area Adjusted
6. Let Me Hold You (Q-Skill) Base Damage Based on the Target's Max Health (Hero) Adjusted
- Before: 3%/3.5%/4%/4.5%/5%
- Now: 4%/4.5%/5%/5.5%/6%
7. Let Me Hold You (Q-Skill) Base Damage Based on the Caster's Max Health Dealt to the Target (Hero) Adjusted
- Before: 2%
- Now: 3%
8. Let Me Hold You (Q-Skill) Base Damage Based on the Target's Max Health (T-on and Monster) Adjusted
- Before: 8%/9%/10%/11%/12%
- Now: 10%/11%/12%/13%/14%
9. Let Me Hold You (Q-Skill) Base Damage Based on the Caster's Max Health Dealt to the Target (T-on and Monster) Adjusted
- Before: 8%/9%/10%/11%/12%
- Now: 10%/11%/12%/13%/14%
10. Where You Belong (R-Skill) Base Damage Based on the Target's Max Health (Hero) Adjusted
- Before: 4/5/6%
- Now: 5/6/7%
11. Where You Belong (R-Skill) Base Damage Based on the Target's Additional Health (Hero) Adjusted
- Before: 13/14/15%
- Now: 15/16/17%
12. Where You Belong (R-Skill) Physical/Magical Defense Decrease Adjusted
- Before: 20/25/30%
- Now: 30/35/40%
Dev Comments
We've found Adele to be effective as a Tank in combat, but weak at defeating T-ons and monsters, so we're adjusting the cooldown of It's Supposed To Hurt (RMB-Skill) and increasing the overall damage of her skills to make her more effective.
New Item Update

[Energizing Macaron]
#. Active: Recovers 200 Health, 150 Mana immediately.
#. Price: 300 Gold
Item Reworks

[Miter of the High Priest]
#. Passive: Increases nearby ally heroes' Physical Defense by 15-32 and Magical Defense by 15-32.
#. Stats: Physical Defense 25, Magical Defense 30, Health 200, Cooldown Decrease 10%
#. Price: 2,600 Gold

[High Priest's Consolation]
#. Passive: Removes all debuffs of the caster and nearby allies when receiving a debuff. Recovers Health equal to 250 + 30% of Magical Power. (50 sec)
#. Stats: Magical Power 40, Health 350, Movement Speed 7%, Cooldown Decrease 12%
#. Price: 2,500 Gold

[Mutant Po]
#. Passive: A successful Basic Attack on an enemy gains 1 stack of Po's Power. (1.5 sec) Po's Power can be stacked.
A successful Skill Attack on an enemy during a max stacked Po's Power deals Bonus Magical Damage equal to 150 + 50% of Magical Power.
- Melee Hero: up to 2 stacks
- Ranged Hero: up to 4 stacks
#. Stats: Magical Power 40, Physical Defense 30, Health 200, Cooldown Decrease 10%
#. Price: 2,400 Gold

[Holy Relic of Osyne]
#. Passive: When Max Health is 30% or below, removes all caster's debuffs, increases Movement Speed by 30% and gains Crowd Control Immunity for 3 sec. (60 sec)
#. Stats: Physical Power 50, Critical Rate 20%, Life Steal 15%
#. Price: 3,100 Gold

[Osyne's Holy Water]
#. Passive: When Max Health is 30% or below, removes all caster's debuffs, decreases Damage Taken by 40% and gains Crowd Control Immunity for 3 sec. (60 sec)
#. Stats: Physical Power 50, Magical Defense 40, Health 250
#. Price: 3,100 Gold

[Artificial Gravity Inductor]
#. Passive: Increases the caster's Physical Defense and Magical Defense by 2 every time the caster receives damage from an enemy. (2 sec) The effect stacks up to 10 times. The stack resets at max stack, additionally increases Physical Defense and Magical Defense by 20%, and decreases nearby enemies' Physical Power and Attack Speed by 40% for 5 sec.
#. Stats: Physical Defense 70, Health 300, Cooldown Decrease 10%
#. Price: 3,000 Gold

[Margot's Stone]
#. Passive: A successful Basic Attack on an enemy consumes 25 Mana and deals Bonus Magical Damage equal to 60 + 30% of Magical Power. Bonus Magical Damage does not trigger when required Mana is insufficient.
#. Stats: Magical Power 100, Mana 400, Mana Regen 2
#. Price: 3,100 Gold
Dev Comments
We have reworked in-game items to enhance the convenience for players on all platforms. We have replaced item use effects with passive or Karma skills, and will continue to add and improve them in the future.
Item Reworks In Plan
- Jewel of Vitality, Vitality Stone, Victorious Footstep, Optinium Mace, Inquisitor's Prayer Beads, Spirit's Fang, Broken Watch, Clawed Storm, and Chain of Unity will be removed and reworked. These items will be reintroduced in the August update.
However, Chain of Unity will be excluded from the list of rework items on August. If there are any future plans for the said item, it will be shared through a notice.
Item Balance Changes

[Bright Stone]
#. Stats
- Before: Health 125, Mana 50
- Now: Health 110, Mana 50
#. Price
- Before: 400 Gold
- Now: 450 Gold
Dev Comments
We have found that the Bright Stone has become a popular starting item for many heroes, but Bright Stone's recovery effect has slowed down the lane fights. We're adjusting the price and stats of Bright Stone to give more options for your starting items.

[Spirit's Armor]
#. Stats
- Before: Physical Power 40, Attack Speed 30%, Tenacity 20%, Movement Speed 4%
- Now: Physical Power 40, Attack Speed 30%, Tenacity 10%, Movement Speed 4%
Dev Comments
Ever since the Tenacity effect was added to the item, we had to rebalance the stats because it was too effective compared to other items.

[Apprentice's Hat]
#. Stats
- Before: Magical Power 10, Magical Defense 20
- Now: Magical Power 10, Magical Defense 25
Dev Comments
The efficiency of the item is low compared to its price. Since the frequency of usage is low, the stat of the item has been increased.
Systems Added/Improved
- Added setting to set color blind accessibility type via Settings.
#. Set color vision adjustment type
#. Set intensity of each color vision type
#. Set my head bar color
#. Set ally's head bar color
#. Set enemy's head bar color
[Item Slot Added]
- Consumable item slot added (key setting: number 3, number 4).
[Karma System Improvements]
- Improved so that Karma can be selected in Training Grounds.
- Improved so that Karma information can be viewed on the result screen after a match ends.
- Improved to apply smart key settings to Karma skill slots.
[Optimization]
- In-game optimization
- Optimized In-game UI
- Optimized hero sorting option in the in-game Hero Menu
- Optimized loading screen text sorting
- Optimized hero Health/Mana bar
- Optimized in-game Quick Shop
[Recommended Items Changed]
- Changed recommended items for some heroes.
[Lobby Menu Improvement]
- Added Collection Menu to check items and Karma information.
[UI Improvement]
- Improved Silla icon to be displayed on the Scoreboard.
[Competitive RP Increase/Decrease Adjusted]
- The RP increase/decrease from winning/losing in Competitive content will be adjusted as follows.
#. Before: Fixed RP value increased/decreased on win/loss
#. Now: Slight increase in RP range increased/decreased on win/loss
[Competitive Server Integration Celebration Bonus Time Event Extended]
Bonus Time Rewards
- 2x EXP and Renar obtained for winning/losing in Competitive
Bonus Time Period- After the update 6/27/2023 - before the update 7/27/2023
- After the update 6/27/2023 - before the update 8/17/2023
1) Asia Competitive Group
- 19:00 - 25:00 (KST, UTC+9)
2) Europe Competitive Group
- 08:00 - 14:00 (KST, UTC+9)
3) North America Competitive Group
- 01:00 - 07:00 (KST, UTC+9)
*You cannot acquire a reward when you surrender or leave the game during the match.
*The Bonus Time event will only be held during this period, and we will inform you through a separate notice when the Bonus Time event is held thereafter.
*The Competitive Server Integration Celebration events [Enjoy Bonus Time!] and [Complete Placement Matches!] will not be extended.
Bug Fixes
- Fixed an issue where Shinbi's Call of the Goddess (R-Skill) no longer changes trajectory when the target moves.
- Fixed an issue where Adele's Let Me Hold You (Q-Skill) can appear to land an attack on the crosshairs even when aiming into empty air.
- Fixed an issue where Howitzer's' Super Powerful Missile (Q-Skill) would randomly pierce through structures and buildings.
- Fixed an issue where Steel's Advance (Q-Skill) base damage adjustment is being applied to pre-update values.
- Fixed an issue where Wraith's Ultimate Switch (R-Skill) is not triggering in certain areas.
- Fixed an issue where the first time a player enters a game after selecting Scout Ahead Karma, the number of possessions the player has will appear to increase from 1 to 3 after the first cooldown.
- Fixed an issue where health bar is displaying Ultimate ready status before level 6.
- Fixed an issue where awkward sort spacing happens when changing ascending/descending order within the Shop.
- Fixed an issue where "selecting" is being displayed when another player is waiting to enter the Draft screen.
- Fixed an issue where Fire Spirit icon is displaying on the Scoreboard when defeating Ruler of Spirits Silla.
- Fixed an issue where Shop does not reset when changing heroes in the Training Grounds.
- Fixed an issue where cooldown information was not displayed for item slots in the Scoreboard.
- Fixed an issue where effects are displaying too much when applying Root to some jungle monsters.
- Fixed an issue where Karma information was not displayed when trying to read a player info with cursor drag in the Scoreboard.
- Fixed an issue where Watcher's Eye was randomly not entering stealth.
- Fixed an issue where not being able to select a hero from the Hero Menu.
- Fixed an issue where no sound was displaying when clicking the Play button in the Lobby.
- Fixed an issue where hovering over the Karma information area before selecting a hero causes a popup of the default karma to be displayed.
- Fixed an issue where aiming crosshairs in the empty air can randomly remain hittable.
- Fixed an issue where icons were displayed incorrectly when spectators are watching a player with Scout Ahead Karma.
- Fixed an issue where Wukong was experiencing frame drops when using sprint mode.
- Fixed an issue where AI player was attacking heroes who have been teleported to another world using Revenant's Abysmal Prison (R-Skill).
- Fixed an issue where Watcher's Eye would be applied below the ground in a certain location.
- Fixed an issue where area skills not hitting the target randomly.
- Fixed an issue where the Core Health bar was being off-scale.
- Fixed an issue where players could attack towers in the Training Grounds without being hit by them.
- Fixed an issue where team 2's Karma not being displayed on the Custom Game spectator screen.
- Fixed an issue where some heroes appear to have their crosshairs applied upon Recall.
- Fixed an issue where when Feng Mao dies while Strong Determination (R-Skill) mark remains, the mark remains at the location of death.
Fixed Identified Issues
- Fixed an issue where a frame drop occurs when Iggy & Scorch uses Firework Festival (R-Skill) after placing multiple mini turrets using Another Friend (Q-Skill).
> Temporary deactivation of Iggy & Scorch has been lifted. You can now play the hero after maintenance.
Other
■ Temporary Deactivation of [AI Battle]
> To provide you with a better service, AI Battle has been temporarily deactivated. We will notify you when it's reactivated in the future.
The provided information may be subject to change. Please see the update notices for details.
Thank you.
