New Features
- Left-handed support
- New Restart / Abort run option in the menu (will let you keep your weapon for now)
Bugfixes & Improvements
- High-Level Arena not ending should be fixed
- Shotgun blast can bust armor pieces now
- Weapons shouldn't be lost anymore when ending a Blood Run
- Gripping gauntlet should not prevent Healing anymore
- Annoying swoosh sound should be improved
- Shotgun / Hook to lower and higher areas now possible
- Gauntlet switching should occur less often
- Exploder should now break nearby barrels and pots when exploding
- Improved force needed for gripping with Valve Index
- Windows Mixed Reality buttons not registering should be fixed
- New sounds when trying to heal while capsules are empty or health is full
- Patch Note highlights added to main menu scene
Balancing
- Guardian: Increased damage by 3, lowered HP by 20%
- Warrior: Lowered HP by 20%
- Summoner: Decreased max summons by 50%, Decreased HP by 20%, Increased movement speed and fleeing distance
- Decreased Stab weapon damage
- Decreased Guardian and Warrior amount in temple arena
- Increased blood drops from archers by 2
- Increased Zombie damage by 2
- Added missing hook targets in arena 4v2
- Increased chain lighting damage and hit percentage
- Increased gold drops from chests by x2.5
- Increased shotgun base damage by 10 and vanguard scaling by 15%
- Added missing colliders in dungeon tiles
- Improved tile boundaries to help with correct room culling
