- Substantial difficulty re-structuring. The most frequent negative feedback I was receiving is frustration with seemingly random difficulty spikes - A wave would be easily stopped, not making it half way though the defenses, followed by next wave flying through the defenses. This new difficulty structure will have a more consistent escalation. While prior saves will work, I strongly recommend starting a new game after getting this patch. Standard island boss is now level 1600, islands 4 boss is 3600.
- New 5th island - Yogan island. This is a large island with a large number of options in how to setup a colony and defend. I’m looking for feedback on this island.
- Now directly allow placing walls and towers directly on top of existing walls and towers. If existing building is already built, the existing building will be queued to be replaced, if not, it will directly replace the blueprint.
- New Healing Orc invader type
- New Sprinting Demon Hound invader type
- Additional high level invader variations added, making the late game a bit more interesting (wave levels 2500+). In future patches, the ultra late game will continued to be enhanced and refined.
- Nerfed armor regen - now starts after 7 seconds of not being hit (formerly 5 seconds). Now regens at 2.5% a second (formerly 5% a second).
- Slight nerf to sun damage - it's just too powerful at the moment
- Slight nerf to wind knockback. After knockback hits - is knockback immune for 1.5 seconds, formerly was .7 seconds
- Nerf to research speed, now takes 10% longer
- User interface tweaks
- Performance updates
- Several small fixes and tweaks
- News and updates
- Exodus Borealis
- Patch Notes - b.4.0
Source: Steam Community (opens in a new tab)
