update to 0.8.1.0
Main features in this update are:
-New UNITS: YETI, DROID.
-New animals: dinosaurs
- upgrade system for RoundOnes
bug fixes:
quiet bug fixes (on 10/21/21)
-added new tiles 33,34,35,36,37,38 to astar as obstacles............................................fixed
-generate world without preview choosing error due to paralax not set...................fixed
regular bug fixes:
-sleep capsules [26,29,44] code optimizations avoid not necessary code
in every frame redone base clase as build26......................................................................fixed
-astar_sleep_manager fixes/optimization.............................................................................fixed
-sending to sleep list while on returned list .........................................................................fixed
-fixed build 3 [bridge] to accommodate folowpath7..........................................................fixed
-partially redone astar_build_manager (read more in additions).................................fixed
-fixed random postition for npc,pobj to stay away from edges......................................fixed
-fixed possibility of setting pobj number in new game generator..................................fixed
-fixed movement on stairs up and down according to stairs type [67,70,88]............fixed
-fixed domesticated field not spawning [26,27,28,29,30 tiles].......................................fixed
-fixed in animal base classs-turn off pobj detection if self NOT dog.............................fixed
-fixed lowering stamina while sleeping(==to =in restbodygivesleep flag)...................fixed
-fixed speed penalties after loading from file.........................................................................fixed
-fixed animals layer 8 not destroying builds...........................................................................fixed
-fixed mixer ingredients (added 0 as 3rd element)..............................................................fixed
-fixed movement on ramp if below is air [added if no build present check]...............fixed
changes:
- changed kohokia bonus to be 2000 potato - food is very important in early game
- changed 80 percent working bonus to be 200 basic tools
optimizations:
-fixed physics engine on off for pobj (when not needed will turn off).................optimized
-getting grid coordinates for pobj getI getJ (cast int insted of floor).....................optimized
Additions:
-added BOULDER tiles on map edges, to avoid falling of map, which in turn
caused problems with minimap.
-added DUCATS - money for RoundOne when tile is dig out, RoundOne will get 1 Ducat.
For now Ducats to spent are used in upgrade panel.
-added RoundOnes upgrade system. Upgrades are accessible from Roundones panel with this icon:

Upgrade panel will open:

Than you can see what could be upgraded for that RoundOne. Possible to upgrade:
A. Build TOOL. better tool will allow to set BUILDS faster
B. FOOD level - using backpack and loading food items to it RoundOne is loosing food level much slower. Put more food to backpack than effect is stronger
C. SLEEP/REST level - using thermos and loading drink items to it will couse that RoundOne is loosing
sleep level much slower. Again more item you use in thermos the stronger the effect will be. I added
coffee and berry tea as new Mixer products to use in this upgrade.


In general upgrades are taking pElement from DROPZONE and DUCATS from RounONES. Upgrades will significantly slower of loosing food and rest For example default food drop level is 4, every slot in backpack will lower that for 0.5, so maximum will be 2, that's 50% less. Same with rest maximum is 50% effect. They will NOT have to go to sleep and for food that often. Focus on one RondOne and try to do all upgrades for him - he will be more productive. Also please remember that penalties are activated for RoundOne if food or rest level fall below 100. Penalty is slower walking. To get it back to normal walking speed you need to provide food and rest (both above 100 will deactivate penalty).
-changed astar_build_manager rules. From now on RoundOnes will not
go to DROPZNOE when setting BUILDS for every load material
Instead they will stay by BUILD in progress and get material from DROPZONE
and do BUILD animation using BUILD tool. (which you can upgrade by the way)
Reason for that change - it was too much movement on map already.
fixed/cleaned code in build manager.
-added possibility to send roundones to food storage-use pizza button on panel
New UNITS:
-Yeti added - in early game after digging Permafrost tile you can defrost YETI in DEFROSTER.
This character is acting as strong RoundOnes, Yeti can move 250 instead of 100 so digging
with YETI help will go much faster. Yeti is moving slowly - he was just defrosted don't rush him. Yeti can use all upgrades. Yeti is very expensive because building
too many of them will slow game performance. Maybe I will limit that differently too.
-Dinosaurs added - for now they act as NON domesticated animals - meaning they will
destroy BUILDS. To Rebuild dinosaurs in CELL BUILDER you need FOSSILS pElement and
DNA sequencer - both available in SUPERBIOLOGY epoch. For now two dinosaurs are in game: Brontosaur, Stegosaur.
-DROID added - in late game, build from Computer chip. Droid can move 250, so digging will be fast. It lives on battery power , so NO food or rest is needed. After battery is depleted you can choose to reload electricity (if you have it), or if not DROID will vanish. Droid cannot use upgrades for now.
In summary to get YETI,DROID and DINOSAURs you need to unlock specific pElement - check game Encyclopedia. When you will have that, automatically menu will be unlocked for that pElement like for every other BUILD menu.

Those BUILDS act very similar to SEED BUILDS - after placing there is counter ,after reaching 0
those new units will be placed on map. Below BUILD counter is 51 for next dinosaur.

Panels for new units:


notes:
Most important fixes in this update were:
-sleep manager
-build manger
under the hood fixes, which are not that visible at first, but they will improve gameplay
quality.
All those additions and fixes required some new changes in load/save system therefore
after updating yours old game saves will NOT work. All additions are supported in LOAD/SAVE.
I added one dinosaur to tutorial map, so you can see how they look.
Next update will focus on bug fixes.
Thank You
