
Welcome Back, Adventurer
From the beginning of the game preview to now, we have received a lot of suggestions and bug reports from everyone. Today is a relatively large update, mainly to fix all the major bugs reported before 07/12 that will affect the game, some minor bugs are also fixed in this version if it's not too late.
In addition, we also prioritized to adjust some UI display and operation settings, hoping to make players more comfortable in operation. However, please give us more time to make some major UI/UX changes. We plan to start working on this area from next week, including the functional tips of the battlefield grid, the tips of the set effects and the tips of various functional descriptions.
In addition, from August, we will also start to reorganize the entire skill and combat system, including the most concerned about the empty fist, skill display uncertainty and related combat operation friendly, etc., will be our focus of development throughout August.
Finally, we would like to thank all of you who have supported and played our game. We are equally concerned about both positive and negative comments, and hope that through continuous updates and development, we can make the game "Myth of Mist: Legacy" better together.
May Vera be with you, Adventurer.
BUG FIX:
Fixed CH.3 orphanage rescue battle, farm rescue battle forced combat and restricted combat characters.
Fixed text on event triggered pictures during dialogues.
Fixed farm map borders.
Fixed object collision in main and branch battle maps.
Fixed a bug in the Central Bridge map.
Fixed the problem of equipment increasing maximum magic power without effect.
Fixed the problem of equipment and weapon increasing MP maximum without effect.
Fixed a bug in the range of poem enhancement.
Fixed the Bad End ending jamming problem.
Fixed the wall collision in the reception hall.
Fixed a text error in the mission [Eva's Invitation 2].
Fixed a bug in the ICON of some transfer certificates.
Fixed a bug in the display of skill MP damage.
Fixed CH.5 Bad End continuous battle jam problem.
Fixed the problem of reinforcements getting stuck in the summoning area.
Fixed the problem that Duke Bunny could not join.
Fixed crazy arrow rain performance.
Fixed a dialogue error with NPCs in the reception hall.
Fixed a bug in the battle configuration of the CH.5 Myers branch mission.
Fixed the problem with the number of rounds of the additional effect of the skill Black Card.
Fixed B1 collision wall in Traveler's Room and Old Underground Waterway in exploration mode.
Fixed a bug in the reinforcement tree of the skill "Earth Cracking Chop".
Fixed CH.6 Battle - Son of Carol drop reward error.
Fixed CH.7 Battle - Holy Light Alliance 2 monster level error.
Fixed CH.7 Battle - Holy Light Alliance 2 map object configuration issue.
Fixed the labeling of special archers in some battles.
Fixed the problem of merchants selling telescopes by mistake.
Fixed a bug in the Gentile gift dialogue.
Fixed a bug in the battle shortcut bar description.
Fixed a problem with the Teribel dialogue getting stuck.
Fixed the problem of removing more than the required number of items from the item exchange.
Fixed the problem of reading stuck when entering the fighter's lounge.
Fixed the problem of losing the ICON of Arsenal's special skill.
Fixed the problem of assigning the Aria skill to a specific frame.
Fixed the bug that the grid coordinates are wrong when the grid generation skill generates a plural grid.
Fixed the problem that some achievements could not be obtained.
Fixed the problem that joystick props are not consumed.
Fixed a bug with Paradox using skills in the Battle Café deathmatch.
Content added:
Added a new role description prompt in battle, and modified the shortcut button to C key
Added a new tutorial when opening the interface for the first time
Function adjustment:
End of round button ICON modification
Adjust the new skill target setting method
Adjusted the skill whirlwind chop attack target and whirlwind chop enhancement tree
Adjust the skill quick healing enhancement tree
Adjusted the battle configuration of No Future Tomorrow 2, King V.S. King
Adjust the victory and defeat conditions of some battles
