This patch adds the following:
- A new very deadly biome: Desert.
- A new animal which can be hunted and tamed - desert scorpions.
- Drawbridges which can be raised and lowered to prevent/allow access. It also acts as a defensive barrier which blocks projectiles. (Drawbridges needs to be researched first)
- Three new research options, improving the speed of harvesting and planting.
- A new soundtrack called 'Jungle chase'.
- Veteran units will sometimes appear as lone visitors on all game modes. They often have some requirements to join your faction.*
- Low, rumbling ambient noise have been added when the camera is deep underground.
- When cold outside villagers breath will show.
This patch fixes/changes the following:
- It gets rid of many crashes and bugs and improves GUI-communications.
- All AI has been overall improved. A few examples: climbing mechanics are improved, animals finding food correctly, work orders being found/performed faster, quicker pathfinding, etc.
- The sound system has been improved and ambient nature sounds originate from ground level and can't be heard deep underground.
- Standing banners can now be used to set a visitors-go-here-point. Also visitors approaching your settlement has been improved, they will no longer be "stuck" near edges.
- Villagers can now visit graves which gives a 5x bonus to recovery from psychic trauma.
- Stockpiles will no longer collapse just because one ground tile is removed under them. As long as there is one tile of ground right below them, they will remain intact.
- Undeads are now capable of destroying blocks above them as well, resulting in walkable rubble, effectively 'building' stairs to reach your settlement.
- You can now dispose of dead animals.
- You can now upgrade beds and chairs instead of having to dismantling and then building new ones.
- The research menu has been split into two pages, making it easier to navigate,
- Buildings now have armor, so to speak, which will make them resistant to some types of damages like slashing and piercing. Sometimes attacks will completley fail resulting in a "No damage"-popup.
These are the main ones, but as always I tend to forget to mention stuff. As always: I stand very ready to throw in a hotfix should this patch cause unforseen issues, so please let me know!
A billion thanks for your patience, feedback, bug-reporting, kind words and support, and maybe a thousand apologies for all the bugs!
The gameplay can sometimes be a little messy but I want you to know that I will make the experience as enjoyable as possible, one step at a time.
Best wishes and lots of love! <3
//Mattias
PS: Some biomes, like Mountains and Desert, might seem like an needlessly difficult challenge for some, but when map-travelling** becomes a part of the game, difficult terrain like this will play an essential part of making the world come alive.
*Veteran units arriving was supposed to be a thing since a few patches back, but yours truly had messed up the code. My bad!
**Map-travelling is not many patches away now. There is one more biome to add, jungle, which is maybe one month away, and after that I will start working on opening the world.
