Hello everybody, I hope you are doing well! I am working the best I can to polish the game and add some finishing touches. I have a few beta-testers who send me much valuable feedback and bug-reports, so a special thanks to all of them - I am forever grateful!
Importantly:
With only one week 'til release I wanted to share some information: Working so much on this game kind of makes me forget how very different it is from the original Grim Nights. This game has a steeper learning curve and will take longer to master. At the same time I sincerly believe it is also much more challenging, rewarding, detailed, immersive and will give the player a much more memorable experience.
Here is a screenshot from the game I am currently playing on. My faction is called 'The Beeches', it currently has six members and I have selected my favorite one: a builder/blacksmith named Benjamin Parsleyoc (He comes from a culture where everyone has names derived from food).
I wanted to share that picture just to give a small glimpse on how much depth there is. It has been (and still is) a big challenge to not bombard new players with tons of information and I am currently working on improving this.
I very much don't want to scare players away, but I want communicate as honestly and clearly as I can so that people know what they are buying. So my hopes with this post is to reach as many people as possible to give them a friendly reminder: This is a different game from the first one, with more focus on colony management. Even players with dozens of hours in the first game will still have a lot to learn.
Best wishes and lots of love!
//Mattias
