
What I've been working on :
+Made back sprites for all 153 monsters
+Cecil Beach
+Cecil Beach Report Card
+Cecil Beach Crew Battles
+Cecil Beach Rival Battle Event
+Cobol Village
+Cobol Village Report Card
+Carmine City
+Rng move improvements
+Improved move consistency
+Updated Max Jai Dialogue for snowball city takeover event
+Increased size of battle UI
+Fixed issue where status change effects would stay active after battle ends
+Fixed issue where enemy monsters below 25% hp would display a green hp bar
+Added monster slot 1 override in debug menu. (Any monster Debug Cheat)
+Added new dialogue border
+Ability to change dialogue border color from graphics menu
+Added more highlights to ui text
+Switched around a lot of moves on most Entodrive for rebalancing
+Fixed scaling of some ui text to reduce blurriness
+Location name on world map
New Monsters :



What I've been struggling with :
Still working on Item implementation while in battle.
What's coming next :
Implementation of using items in battle.
More usable items!
Start working on Carmine City.
Start working on Max Jai's Yacht.
Updated community guides.
Current Monster List :

Current Ability Chart :

