
What I've been working on :
Battle System health bar improvements with color to determine health state.
Red - 25% or less
Yellow - 49% or less
Green - 50% or more
Added already hacked icon for wild Entodrive encounters.
Basic Item implementation from pause menu.
Added Mushroom item. (heals by 10 hp)
Added Lvl+Drive Item. (lvls up first monster by 1)
Fixed item pickup text.
Fixed glitches from the Snowball City event.
Added more invisible walls.
Added status change notifiers while in battle.
Improved overall battle rng.
Improved overall battle moves.
Added more crews to Haskell Pass.
I spent time this week improving the look and detail of Haskell Pass.
Added report card to Haskell Pass.
Added report card to Snowball City.
Added New moves :

What I've been struggling with :
Working on an error currently when healed the bar will reset to green even if below 49%.
What's coming next :
Implementation of using items in battle.
I'm going to start working on back sprites.
If I have time I'll work on the start of Cecil Beach.
More usable items!
Guides :
https://steamcommunity.com/sharedfiles/filedetails/?id=2472674974
https://steamcommunity.com/sharedfiles/filedetails/?id=2464065273
Current Monster List :

Current Ability Chart :

