What I've been working on :
It came to my attention thanks to some members of the community that the save system was becoming unstable. I worked hard since last Saturday to develop a new Save System without having to rework how events in game sent information. I believe I've come up with a decent solution. Please put this new save system to test this week, so we can work out any kinks. Once again I apologize for the save wipe here. If you are a user who suffered from crashes due to saving and loading, please let me know if these issues persist after trying this update out.
With this new system we will be able to make multiple save files, and restore points. For more information on how to utilize the new system I updated the save guide :
https://steamcommunity.com/sharedfiles/filedetails/?id=2436558910
Added a Move Guide to document all the moves in the game :
https://steamcommunity.com/sharedfiles/filedetails/?id=2526391486
I completely overhauled the Upgrade guide so it is now accurate to the current build. Click here learn how every Entodrive upgrades :
https://steamcommunity.com/sharedfiles/filedetails/?id=2431577117
+Improved Monster Move Consistency
+Improved Monster Move Sets
+Increased upgrade stone drop rates for Cecil Beach, Carmine City, Sacred Forest, and Euclid Cave
+Possible Drop of Lvl+ Drives in all areas with stone drops
+Addressed concerns the special effects of Rising Flame and Branch Dash weren't activating in battle.
+Added missing back and silhouette sprites for newer monsters.
+Reworked early game crews slightly, changing up some crews adding more diversity.
+Fixed the Maple Peak Repo Station
+Fixed lighting bugs in Champion's Path, Snowball City, and Cobol Village

What I've been struggling with :
There is a collision bug where text will be initiated twice leading to the dialogue text never matching the set text, so it causes the text to loop forever. I'm currently working to sort this issue out. For now I have set a catch so that if the loop passes 100 characters that the text will auto hide allowing you to escape the conversation if you get stuck. If you somehow still manage to get frozen with this bug, teleport to map in the debug options should break the dialogue.
What's coming next :
More usable items!
Updated community guides
More Maple Peak progress w/ story events
Item Drops from NPCs
Instant Action
Updated Monster List :

Updated World Map :

Updated Ability Chart :

