Exploration should be challenging, but it's important to strike a balance between challenge and fun. We're experimenting with improving player's ability to track their own progress in-game, starting with our freshly re-designed Torch Hunt and placing more area-scanning objects around the over world.
Patchlist
- Torch hunt quest has been replaced with Obelisks
- Can now scan the area to get a hint for the location of remaining Obelisks
- Add scanners to every major region
- Improve stability and reliability of scanners
- Improve scanner interface, bringing it in line with other actors
- Update scanner design to something more legible
- Fix whale totem glow & echo not responding properly to direction
- Improve the way gliding & transformation are taught in the tutorial
- Fix the Mountain being a few meters too low
- Clean up some leftover meshes
- Improve nighttime visibility
- Hedaad collected dialogue no longer triggers inappropriately
- Improve timer visibility
- Tuck piece of iron back in
Coming next- strengthening the direction of the main quest & the relationship between the trapped whale and clearing corruption
