Hello heroes!
We’ve made the following bug fixes and balance updates to Slime Heroes today. Including some new features
New Features
- Controller Vibration toggle in player settings
Balance Notes
- Damage should be more reliable from all enemies
- Increased invulnerability after taking damage from 0.4 seconds to 0.8 seconds
Single Player:
- Ignis is defeating themselves in the boss dungeon by falling through the lava floor
- Ignis does not give ultimate skill when defeated in the battle dungeon
- The floor of Ignis's arena disappears on victory
- Players can get stuck in and repeatedly take damage when falling into water
- Switching UI for console buttons should stay permanently when leaving and joining the game
- Enemy behavior is more reliable with enemy switches
- The game crash in the Barrier puzzle dungeon is fixed
- Pillars from Ignis's attacks are left in the arena after the player dies
Online Multiplayer:
- Frigis sometimes sinks into the ground or disappears into the sky for an extended time.
- Second player will more reliably spawn their skills
- The second player's upgraded stats aren't getting applied until they leave the game and join again
Local Multiplayer:
- Tomes should be collectable by the second player
See more bugs? Game updates and bug fixes are ongoing, and we’re actively checking bug reports on Bug Report Form
Feel free to join our Discord for more communication and updates!
