With school back in session, I haven't had too much time to work on Enter The Backrooms. That being said, I've finally finished the FIRST BETA for RELEASE VERSION IV of Enter The Backrooms!!! Release Version IV will focus on heavily improving and polishing the current gameplay experience and focus less on adding new levels (although there'll still be a few of those later on 😉 ). To kick off the development of Version IV, I'm introducing SUB-LEVELS! Think of these like patches of rooms that have different generation than the "normal" rooms in a level. Here's what's new in R-IV Beta I:
- 4 New Level 0 Sub-Levels: Redrooms, Woodrooms, Pillar Rooms, Dark Rooms
- 4 New Level 1 Sub-Levels: Level 1.5, Hallways, Pillar Rooms, Rubble Rooms
- 4 New Level 2 Sub-Levels: Pipe Rooms, Grid Rooms, Wide Halls, Tall Ceiling
- 4 New Level 3 Sub-Levels: Dark Rooms, Grid Halls, Pipe Rooms, Gated Halls
- 4 New Level 4 Sub-Levels: Low Ceilings, Construction Rooms, Table Rooms, Pillar Rooms
- 4 New Level 6 Sub-Levels: Pillar Rooms, Pantries (Substitute for 6.1), Long Halls, Thin Areas
- 2 New Level 7 Sub-Levels: Pipe Rooms, Tall Ceiling
- 2 New Level 8 Sub-Levels: Open Areas, Webbed Shafts
- New Translation: Finnish, thanks to Slit!
Please note that this Beta will probably have a lot of visual and/or generation bugs because it fundamentally changed the generation system in Enter The Backrooms. Sub-Levels for Levels 9-18 will be included in the next Beta. Until then, have fun with these Sub-Levels!
