🍃 Hello Explorers!
We're still at it and not stopping anytime soon! Yesterday we listed the changes that didn't make it into the build in time, and most of them are live right now. Please update your game and enjoy!
📝 Patch Notes
Building & Nests
Nest Placement: Weeds, bushes and trees no longer block nest placement and are cleared away under the nest once it is built. Nests now tilt to follow gentle slopes, with the front resting on the ground. Placing on ground that is too steep or uneven, on a cliff edge or over water still shows "Structure does not reach the ground". Rocks, other structures, you and your drone still block placement.
Buildings Clear Vegetation: The garage and other buildings now clear grass and flowers under them, and you can no longer build on top of interactive plants.
Composter Collision: Fixed collision on the Composter.
Built Nests Produce Materials: Nests you build now produce animal materials, the same ones you get from the nests you find in the world (Camilla, Canul, Lonebid, Nango, Nibis, Strider, Wox, Zhalo, Zuma). Materials show up once the nest is built and animals have moved in, and you get more of them as more animals settle there.
Quests & Progression
Cave Passage: Players who left the cave through the entrance instead of the balcony could not get back inside, which blocked the Rumble. Once the Mystery Beacon is complete, the pedestal now offers an "Open the passage" prompt that opens the closed door without the figurine, and after the Rumble begins the door stays open. This works on saves you already have.
Scout Drone Objective: "Discover an underground deposit" now completes the moment the scout drone starts scanning, if you play with automatic resource discovery turned on.
Profiles & Startup
Deleting the Active Profile: Deleting the profile you are currently playing on now moves you to another existing profile instead of leaving the game without one. Profile slots without a screenshot show a default image.
First Launch: Shader compilation no longer runs at the same time as the hardware benchmark on first launch, so the benchmark measures your machine correctly.
Localization
Polish Translation: Fixed the name of the objective for planting Amacure and Gemnox in one growpod.
Coming Soon
Two things from yesterday's list are not in this build. The Dust Storm quest fix and the missing Compendium entries needed more than a day of work, and we would rather hold them than push half a fix into your saves. They are at the top of what is in testing right now.
Dust Storm Quest: Objectives complete correctly if you collect the Memory Core before the Dust Storm quest starts. The same fix should also unblock "Decrypting Lake's Mysteries" when the Mystery Core is already set in the wall.
Compendium & Achievements: The entries that could never be unlocked (Hot Waters, Lead, Meteor Shard, Sapphire, Symbiolith) will be removed, so the Compendium can be completed on saves you already have. Unlocks and achievements will also be re-checked when your save loads, including underground deposits and the Archivarium wall, so anything you have already earned will register once this update is out.
Key Bindings per Context: Rebinding a key on foot, in the drone or in a vehicle no longer changes the other two, and conflicts are only flagged within the same context, so you can reuse the same key.
Gameplay Settings During a Run: On Engineer you will be able to change gameplay settings mid-run, with a confirmation for the options that leave a permanent mark on the world. It also fixes settings that did not stick after a reset, difficulty quietly changing along with them, ongoing crafts ignoring a new crafting speed, quick load bringing back old values and immunity starting to drain earlier than it should.
Producer Range Rings: Range rings on producers show only while you have something selected to build, instead of all the time.
🙏 Thank You, Demo Players
The Honeycomb demo is no longer available on Steam. Thank you to everyone who played it, sent us a bug report, argued with us about balance or simply told a friend about a game they had never heard of. A lot of what is in the full version exists because of you.
The demo is a pre-release build, and it falls further behind with every hotfix we ship. We don't want anyone's first hours on Sota7 to be a version without the crash fixes, the new guides, the Composter and everything else from the past week. Keeping it up also means testing and shipping every change twice, and right now every hour we have goes into the released game: fixing what you report, filling out content and preparing the next updates.
For a lot of you this is not goodbye at all. You are on our Discord and in the forums, and your reports are in the patch notes above. Thank you for that.
🐝 Beginner's Guide for Honeycomb
Our friend, Alidove, was super kind to make a dedicated guide for the game!
So if any of you ever feel lost or need some help, their video is a true lifesaver. Thank you Alidove for the amazing guide!
🏷️ Expand Your Experience with Our Bundles!
We have some exciting news for all the builders, flippers, and creators out there! We want to give you even more ways to enjoy the game, so we've put together some amazing bundles in order to celebrate the release! Whether you love renovating or building from scratch, we've got something for you:
Honeycomb + Builder Simulator - Build from the ground up just like Hennessy has to on Sota7
Honeycomb + House Flipper 2 - Next-level renovations combined with Hennessy's adventure
Honeycomb + House Flipper 1 - The classic flipping experience meets Sota7
⭒˚𖠋𖠋𖠋.⋆ Join Our Discord!
If you want to stay up to date on everything Honeycomb: The World Beyond, share your feedback or simply join an amazing community, make sure to join our official Discord server here!

See you on Sota7,
-The Honeycomb Team