Additions :
- Craft menu! Designed by @Nelsieoo on Instagram, it features this update's main addition : a modular Crafting System!
You'll need two items and the required amount of gold to merge rewards togheter. The order is important since the first item decides when to proc the effect of the second. If you're familiar with maths, you'll quickly see that the amount of combinations will grow very fast with each available item. Just in the Chaos Crown demo, you can theorically try about 595 combinations.
Merging two rewards does not destroy them. You'll keep their bonus but wont be able to see or use them as ingredients as long as the crafted item remains in your inventory.
Notes : this system is still in progress. We need to support the mimic's curses AND add cooldowns to effects in order to prevent crazy use-case that can almost crash the game. That's right, you can become so powerfull that the game can't handle it. Have fun while it lasts!
- The blacksmith that crafts items for you will always chill in the treasure rooms.
- You'll get reminded by the UI to spend your ability points and your skill points.
- We tried to make the combat menu easier to see by increasing the size of abilities and adding a litle bit of space between them.
- Health bars should be easier to see.
- Repulsion balls's zone visual will fade depending of the distance. This should fix most of the visual issues we had with them.
- Added a hint to the loading screen to mention the crafting system.
- Dialogue zones will shut down when enemies are nearby.
- You can break a dash with the jump key to make your jump stronger. This was requested by @ccfireball and we absolutely loved the result! The game feels a litle more responsive with this addition.
- There is now only one shorcut for the inventory menu (Tab/Select by default).
- The movement speed now scales with the trigger of the controller.
Ballance :
- Wood mask now shoots a projectile instead of a dash.
- Chalice of Greed's curse (Greedy) will give about 8% chance to lose 100 gold on hit.
- The mimic's explosion now starts with the cooldown on, so it has to wait a few seconds before going full kamikaze.
- Lowered the mimic's spawn rate from 30% to 8%. We beleive that for them to be enjoyable, they should be rare enough to supprise you.
- Increased the cooldown of the mimic's dash from 0.9 sec to 3 sec.
Bugs :
- We fixed an issue that made the mouse unusable with the Steam Controller. To fix this, we had to remove the mouse from the detection of device changes. What this means for everyone is that you must now press a random key of the keyboard in order to switch from Xbox to PC. We might add an option for those who would want the switching system to detect the mouse again.
- Fixed an issue that caused combat musics to start before you could actually decide to fight monsters.
I want to point out a change in our team :
A change of lifestyle on my side will make Antoine's services unaffordable for an undertermined period of time. So our team is missing someone to craft the room's visuals while I'm focusing on the key features of Chaos Crown. We can expect the release date to get delayed since we think releasing Chaos Crown in Early Access would be a bad idea for a first game. You can be sure howerver that even if I have to craft the rooms myself I'll take the time to do things right before releasing our project to Steam.
We are exepecting the crafting system to be imperfect in its first days. You will probably find combinations that just dont work and some items might be too strong or too weak. This system is bigger than us, your help will be essential to improve it so please, join our Discord!
We might not have enough time to push another update before Chrismas. In case it happens we wish you all a good time with your friends and families!
Take care,
The team.
